enemy-status-track

Audit enemy asset completeness in Unreal Engine directories and update tracking spreadsheets.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill enemy-status-track-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: enemy-status-track
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/enemy-status-track
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill enemy-status-track-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the auditing of enemy content within Unreal Engine projects, ensuring all necessary assets (animations, AI, VFX, SFX, etc.) are implemented and tracking their status in a central spreadsheet.

Core Features & Use Cases

  • Asset Discovery: Scans specific enemy folders (Content/S2/Core_Ene/, Content/S2/Core_Boss/) to identify the presence of key asset types.
  • Status Tracking: Updates a project-level enemy_status_tracker.md file with the completeness of each enemy's content.
  • Reporting: Generates reports on missing assets and provides summary statistics for content coverage.
  • Use Case: Before a major milestone, use this Skill to quickly identify which enemies are lacking critical death animations or sound effects, allowing the team to prioritize development.

Quick Start

Update the status for the enemy s2_eli_beast_01A.

Frequently Asked Questions about enemy-status-track

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I track missing enemy assets in an Unreal Engine project?

Enemy asset auditing scans specified Unreal Engine directories to locate death animations, blueprints, AI, and VFX. It checks for required assets within enemy folders and updates a central tracking spreadsheet with implementation completeness, generating missing asset reports and summary statistics for content coverage.

How do I audit Unreal Engine enemy implementation status for QA testing?

Auditing Unreal Engine enemy implementation involves scanning target folders to identify hit reactions, attack sequences, locomotion, and SFX. The process updates a project-level markdown tracking file with each enemy's content completeness and generates missing asset reports for QA testing prioritization.

Does enemy content tracking work with boss and standard enemy folders?

Yes, enemy content tracking works with boss and standard enemy folders by scanning specific directories like Core_Ene and Core_Boss. It identifies the presence of blueprints, AI, VFX, and SFX within these enemy asset folders to update the central tracking spreadsheet with completeness data.

What is the best way to generate missing asset reports for Unreal Engine enemies?

Generating missing asset reports for Unreal Engine enemies is best done by scanning directories for attack sequences, locomotion, death animations, and SFX. The tool identifies absent asset types and provides summary statistics for content coverage directly in a central tracking spreadsheet.

Can I use this to check for death animations and hit reactions in enemy folders?

Yes, you can use this to check for death animations and hit reactions in enemy folders. It scans specified Unreal Engine project directories to discover these specific asset types, updating a project-level tracking file with the implementation status of each enemy's content.