enemy-status-track

Audit enemy content folders in Unreal Engine projects and update markdown status files.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/buihuuloc/universal-ue-skills --skill enemy-status-track
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: enemy-status-track
Source: https://github.com/buihuuloc/universal-ue-skills/tree/main/skills/enemy-status-track
Command: npx skills add https://github.com/buihuuloc/universal-ue-skills --skill enemy-status-track

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill streamlines the process of auditing enemy content within a game development project, ensuring all necessary assets are implemented and tracking their status.

Core Features & Use Cases

  • Asset Discovery: Automatically scans enemy folders for specific asset types like animations, blueprints, VFX, and audio.
  • Status Tracking: Updates a central enemy_status_tracker.md file to reflect the completeness of each enemy's content.
  • Reporting: Generates reports on missing assets and provides summary statistics for content coverage.
  • Use Case: A lead technical artist can use this skill to quickly get an overview of which enemies are production-ready by checking the status tracker, or to identify specific missing animation assets for a particular enemy.

Quick Start

Update the status for s2_eli_beast_01A.

Frequently Asked Questions about enemy-status-track

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I track missing enemy assets in an Unreal Engine project?

To track missing enemy assets in an Unreal Engine project, this Skill scans directories like Content/S2/Core_Ene/ for animations, blueprints, and VFX, then generates a report detailing incomplete content.

Can I automatically audit boss and enemy folders for unimplemented blueprints and animations?

Yes, you can automatically audit boss and enemy folders for unimplemented blueprints and animations. The Skill scans Content/S2/Core_Boss/ directories to verify asset implementation status.

How do I generate a markdown status report for enemy content implementation?

Generating a markdown status report for enemy content implementation involves scanning project directories for required assets and updating a central enemy_status_tracker.md file with coverage statistics.

Does this enemy status tracker work with custom Unreal Engine directory structures?

This enemy status tracker targets specific Unreal Engine directory structures like Content/S2/Core_Ene/. It scans these predefined paths for AI, VFX, and SFX assets to generate missing asset reports.

What is the best way to audit game development content for missing VFX and SFX files?

The best way to audit game development content for missing VFX and SFX files is to scan enemy folders directly and output a summary of asset coverage to a project-level markdown file.

How to check if an enemy is production-ready by verifying its asset implementation status?

To check if an enemy is production-ready by verifying its asset implementation status, scan its content folder for required animations and blueprints, then review the generated missing asset reports.