orion-asset-management
OfficialEnforce UE asset standards and safe workflows
Software Engineering#blueprint#naming conventions#asset management#unreal engine#batch editing#content taxonomy#gamefeatures
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents Unreal Engine asset organization problems by enforcing consistent naming, folder structures, save verification, and content management practices across complex projects.
Core Features & Use Cases
- Asset Naming & Taxonomy Enforcement: Applies Allar-style prefixes, Blueprint naming conventions, PascalCase folder rules, and Orion Content taxonomy for Unreal assets.
- Asset Workflow Validation: Guides creation, importing, moving, converting, and batch-editing workflows with checks for save persistence, overwrite risks, and GameFeature layouts.
- Use Case: When creating a new Widget Blueprint, Gameplay Ability, Material Instance, or GameFeature asset, use this Skill to select the correct path, naming pattern, and validation process before saving.
Quick Start
Use the orion-asset-management skill before creating or organizing Unreal Engine assets to validate the asset name, folder path, and workflow requirements.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orion-asset-management Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-asset-management Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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