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Orion

Official

@orionue · China

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2Public Repos
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47Published Skills

Orion Unreal Engine Framework

Skills Distribution
DomainDeveloper To...Game Architecture .. (40%)Engine Configurati.. (30%)UI & Gameplay Syst.. (30%)

Agent Skills by Orion

Showing 47 vetted skills indexed across 1 GitHub repositories.

OrionUEOrionUE
16

unreal-source-index

Generate and query CSV indexes of Unreal Engine source modules and plugins.

Official
Advanced
OrionUEOrionUE
16

orion-framework-skill-authoring

Creates reusable Skill definitions from Unreal Engine framework knowledge and source analysis.

Official
Advanced
OrionUEOrionUE
16

orion-framework-architecture

Route Unreal Engine development changes to the correct framework layer, module, and asset location.

Official
Advanced
OrionUEOrionUE
16

orion-umg

Build and validate Unreal Engine UI systems using GameUI, CommonUI, and UMG workflows.

Official
Advanced
OrionUEOrionUE
16

orion-teams-framework

Implement Unreal Engine team identity and relationship management across gameplay systems.

Official
Advanced
OrionUEOrionUE
16

unreal-gameplayabilities

Guide Unreal Engine GameplayAbilities and GAS implementation workflows.

Official
Advanced
OrionUEOrionUE
16

splash-image-conversion

Convert source images into cropped Unreal Engine splash PNG and BMP assets.

Official
Intermediate
OrionUEOrionUE
16

unreal-camera-fov-diagnostics

Diagnose Unreal Engine camera and FOV regressions across runtime systems.

Official
Advanced
OrionUEOrionUE
16

orion-project-config

Analyze Unreal Engine project configuration layers to prevent incorrect ini edits.

Official
Advanced
OrionUEOrionUE
16

orion-engine-upgrade-regression-todos

Track Unreal Engine upgrade regressions and validate workaround removal.

Official
Advanced
OrionUEOrionUE
16

orion-movie-media-framework

Manage Unreal Engine video playback workflows and movie packaging configurations.

Official
Advanced
OrionUEOrionUE
16

orion-mcp-project-toolsets

Guide Unreal Engine MCP automation for Orion UE 5.8 project-specific toolsets and workflows.

Official
Advanced
OrionUEOrionUE
16

unreal-blueprint-migration-repair

Repair Unreal Engine Blueprint and UMG asset breakage after migrations.

Official
Advanced
OrionUEOrionUE
16

unreal-commoninput

Diagnose Unreal Engine CommonInput and CommonUI input routing and configuration issues.

Official
Advanced
OrionUEOrionUE
16

orion-asset-management

Validate Unreal Engine asset names, folders, and workflows in Orion projects.

Official
Advanced
OrionUEOrionUE
16

orion-project-acoustics

Diagnose Unreal Engine ProjectAcoustics listener crashes and audio integration failures.

Official
Advanced
OrionUEOrionUE
16

unreal-vs-project-generation

Diagnose and repair Unreal Engine Visual Studio project generation failures.

Official
Advanced
OrionUEOrionUE
16

crlf-mechanical-formatting

Normalize Unreal Engine source files with CRLF line endings and indentation.

Official
Advanced
OrionUEOrionUE
16

orion-packaging

Package and validate Unreal Engine Windows Steam builds via Build, Cook, Stage, and Package workflows.

Official
Advanced
OrionUEOrionUE
16

orion-system-framework

Guides implementation of reusable Unreal Engine system layers with architecture boundaries and lifecycle patterns.

Official
Advanced
OrionUEOrionUE
16

orion-release-publishing

Review Unreal Engine Windows release dependencies and Steamworks publishing configurations.

Official
Advanced
OrionUEOrionUE
16

orion-inventory-interaction-framework

Design and debug Unreal Engine inventory interaction systems with replicated state.

Official
Advanced
OrionUEOrionUE
16

orion-localization-framework

Manage Unreal Engine localization workflows including FText APIs, PO files, and locres resources.

Official
Advanced
OrionUEOrionUE
16

orion-input-framework

Organize Unreal Engine input bindings, mappings, and controller support workflows.

Official
Advanced

Frequently Asked Questions About Orion

FAQPage Schema
What specific Unreal Engine tasks does Orion enable?

Orion enables structured management of GameplayAbilities, UI systems like CommonUI, and modular GameFeature plugins. It provides diagnostic capabilities for camera FOV, input routing, audio integration, and project-wide asset validation to ensure architectural consistency.

Which technical personas benefit from these framework capabilities?

Orion is designed for Unreal Engine technical directors, gameplay engineers, and build engineers. It assists those responsible for maintaining project architecture, managing multiplayer replication, and ensuring stable build packaging for Windows and Steam platforms.

What are the primary prerequisites for implementing Orion?

Implementation requires an existing Unreal Engine 5.8 project environment. Users should have familiarity with C++ and Blueprint module structures, as the framework relies on specific project configuration layers and established engine-level lifecycle patterns.