Orion
Official@orionue · China
Orion Unreal Engine Framework
Agent Skills by Orion
Showing 47 vetted skills indexed across 1 GitHub repositories.
unreal-source-index
Generate and query CSV indexes of Unreal Engine source modules and plugins.
orion-framework-skill-authoring
Creates reusable Skill definitions from Unreal Engine framework knowledge and source analysis.
orion-framework-architecture
Route Unreal Engine development changes to the correct framework layer, module, and asset location.
orion-umg
Build and validate Unreal Engine UI systems using GameUI, CommonUI, and UMG workflows.
orion-teams-framework
Implement Unreal Engine team identity and relationship management across gameplay systems.
unreal-gameplayabilities
Guide Unreal Engine GameplayAbilities and GAS implementation workflows.
splash-image-conversion
Convert source images into cropped Unreal Engine splash PNG and BMP assets.
unreal-camera-fov-diagnostics
Diagnose Unreal Engine camera and FOV regressions across runtime systems.
orion-project-config
Analyze Unreal Engine project configuration layers to prevent incorrect ini edits.
orion-engine-upgrade-regression-todos
Track Unreal Engine upgrade regressions and validate workaround removal.
orion-movie-media-framework
Manage Unreal Engine video playback workflows and movie packaging configurations.
orion-mcp-project-toolsets
Guide Unreal Engine MCP automation for Orion UE 5.8 project-specific toolsets and workflows.
unreal-blueprint-migration-repair
Repair Unreal Engine Blueprint and UMG asset breakage after migrations.
unreal-commoninput
Diagnose Unreal Engine CommonInput and CommonUI input routing and configuration issues.
orion-asset-management
Validate Unreal Engine asset names, folders, and workflows in Orion projects.
orion-project-acoustics
Diagnose Unreal Engine ProjectAcoustics listener crashes and audio integration failures.
unreal-vs-project-generation
Diagnose and repair Unreal Engine Visual Studio project generation failures.
crlf-mechanical-formatting
Normalize Unreal Engine source files with CRLF line endings and indentation.
orion-packaging
Package and validate Unreal Engine Windows Steam builds via Build, Cook, Stage, and Package workflows.
orion-system-framework
Guides implementation of reusable Unreal Engine system layers with architecture boundaries and lifecycle patterns.
orion-release-publishing
Review Unreal Engine Windows release dependencies and Steamworks publishing configurations.
orion-inventory-interaction-framework
Design and debug Unreal Engine inventory interaction systems with replicated state.
orion-localization-framework
Manage Unreal Engine localization workflows including FText APIs, PO files, and locres resources.
orion-input-framework
Organize Unreal Engine input bindings, mappings, and controller support workflows.
Frequently Asked Questions About Orion
FAQPage SchemaWhat specific Unreal Engine tasks does Orion enable?▼
Orion enables structured management of GameplayAbilities, UI systems like CommonUI, and modular GameFeature plugins. It provides diagnostic capabilities for camera FOV, input routing, audio integration, and project-wide asset validation to ensure architectural consistency.
Which technical personas benefit from these framework capabilities?▼
Orion is designed for Unreal Engine technical directors, gameplay engineers, and build engineers. It assists those responsible for maintaining project architecture, managing multiplayer replication, and ensuring stable build packaging for Windows and Steam platforms.
What are the primary prerequisites for implementing Orion?▼
Implementation requires an existing Unreal Engine 5.8 project environment. Users should have familiarity with C++ and Blueprint module structures, as the framework relies on specific project configuration layers and established engine-level lifecycle patterns.