orion-framework-architecture
OfficialChoose the right Unreal architecture layer
Software Engineering#architecture#plugins#modules#unreal engine#build.cs#framework routing#gamefeature
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps Unreal Engine developers avoid placing code, assets, plugins, and configuration in the wrong project layer by providing architectural routing guidance before implementation.
Core Features & Use Cases
- Framework Layer Selection: Determines whether new functionality belongs in core runtime modules, game modules, editor modules, Blueprint bridge layers, or GameFeature plugins.
- Dependency and Project Structure Guidance: Guides decisions around Build.cs dependencies, Target variants, plugin ownership, asset locations, and validation workflows.
- Use Case: When adding a new gameplay system, UI feature, configuration change, or plugin integration, use this Skill to identify the correct Unreal Engine location and required validation path before writing code.
Quick Start
Use the orion-framework-architecture skill to determine where a new Unreal Engine gameplay feature should be implemented and which modules or plugins it should depend on.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orion-framework-architecture Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-framework-architecture Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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