orion-framework-architecture

Official

Choose the right Unreal architecture layer

AuthorOrionUE
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps Unreal Engine developers avoid placing code, assets, plugins, and configuration in the wrong project layer by providing architectural routing guidance before implementation.

Core Features & Use Cases

  • Framework Layer Selection: Determines whether new functionality belongs in core runtime modules, game modules, editor modules, Blueprint bridge layers, or GameFeature plugins.
  • Dependency and Project Structure Guidance: Guides decisions around Build.cs dependencies, Target variants, plugin ownership, asset locations, and validation workflows.
  • Use Case: When adding a new gameplay system, UI feature, configuration change, or plugin integration, use this Skill to identify the correct Unreal Engine location and required validation path before writing code.

Quick Start

Use the orion-framework-architecture skill to determine where a new Unreal Engine gameplay feature should be implemented and which modules or plugins it should depend on.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orion-framework-architecture
Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-framework-architecture

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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