orion-editor-extension-framework

Official

Build robust Unreal editor extensions faster

AuthorOrionUE
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps Unreal Engine developers design and maintain editor extensions without mixing editor-only logic into runtime systems or misconfiguring complex editor workflows.

Core Features & Use Cases

  • Editor Module Guidance: Provides patterns for Editor modules, custom UnrealEdEngine classes, PIE lifecycle hooks, and editor-only dependency management.
  • Tooling and Validation Workflows: Covers ToolMenus toolbar extensions, DataValidation validators, GameplayCue editor delegates, and editor configuration routing.
  • Use Case: Use this Skill when creating a UE project editor tool that needs safe module boundaries, custom menus, asset validation, and reliable editor configuration behavior.

Quick Start

Use the orion-editor-extension-framework skill to review my Unreal Engine editor extension design and identify required modules, dependencies, and validation steps.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orion-editor-extension-framework
Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-editor-extension-framework

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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