orion-editor-extension-framework
OfficialBuild robust Unreal editor extensions faster
Software Engineering#datavalidation#unreal engine#editor extension#toolmenus#editor module#gameplaycue#ini configuration
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps Unreal Engine developers design and maintain editor extensions without mixing editor-only logic into runtime systems or misconfiguring complex editor workflows.
Core Features & Use Cases
- Editor Module Guidance: Provides patterns for Editor modules, custom UnrealEdEngine classes, PIE lifecycle hooks, and editor-only dependency management.
- Tooling and Validation Workflows: Covers ToolMenus toolbar extensions, DataValidation validators, GameplayCue editor delegates, and editor configuration routing.
- Use Case: Use this Skill when creating a UE project editor tool that needs safe module boundaries, custom menus, asset validation, and reliable editor configuration behavior.
Quick Start
Use the orion-editor-extension-framework skill to review my Unreal Engine editor extension design and identify required modules, dependencies, and validation steps.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orion-editor-extension-framework Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-editor-extension-framework Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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