orion-localization-framework

Manage Unreal Engine localization workflows including FText APIs, PO files, and locres resources.

16|3|Updated Jun 13, 2026
One-click install
npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-localization-framework
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: orion-localization-framework
Source: https://github.com/OrionUE/Orion_FreeEdition/tree/main/.agents/skills/orion-localization-framework
Command: npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-localization-framework

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill solves the complexity of maintaining Unreal Engine localization pipelines by guiding developers through text authoring, translation asset management, culture switching, and packaged build validation.

Core Features & Use Cases

  • Localization Workflow Guidance: Covers FText usage, LOCTEXT patterns, localization gathering, PO translation workflows, locres compilation, and runtime culture switching.
  • Unreal Project Integration: Helps configure Localization Dashboard targets, localization paths, packaging cultures, GameFeature content, UMG text, and engine override translations.
  • Use Case: A developer adding a new supported language can use this Skill to update localization targets, generate translation resources, configure staging, and verify the packaged game displays the new language correctly.

Quick Start

Use the orion-localization-framework skill to review and implement the Unreal Engine localization workflow for my project changes.

Frequently Asked Questions about orion-localization-framework

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up Unreal Engine localization workflows for a new language?

To add a new language, update localization targets, configure staging cultures, generate PO translation resources, compile locres files, and verify the packaged game displays the new language correctly.

What is the best way to manage translatable text in Unreal Engine?

Manage translatable text using FText APIs and LOCTEXT patterns to ensure strings are correctly captured by GatherText pipelines and compiled into locres resources.

Does Unreal Engine support runtime language switching for packaged games?

Runtime language switching in Unreal Engine is supported by applying culture configuration and verifying packaged localization validation to ensure the correct locres resources load at runtime.

How do I configure the Localization Dashboard for UMG text and GameFeature content?

Configuring the Localization Dashboard involves setting localization targets, defining localization paths, and integrating UMG text and GameFeature content to ensure all translatable assets are gathered correctly.

Why are my Unreal Engine packaged builds missing translated text?

Missing translated text in Unreal Engine packaged builds typically occurs when staging cultures are misconfigured or translation asset updates fail to compile locres resources during the packaging process.