orion-localization-framework
OfficialMaster Unreal localization workflows with confidence
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the complexity of maintaining Unreal Engine localization pipelines by guiding developers through text authoring, translation asset management, culture switching, and packaged build validation.
Core Features & Use Cases
- Localization Workflow Guidance: Covers FText usage, LOCTEXT patterns, localization gathering, PO translation workflows, locres compilation, and runtime culture switching.
- Unreal Project Integration: Helps configure Localization Dashboard targets, localization paths, packaging cultures, GameFeature content, UMG text, and engine override translations.
- Use Case: A developer adding a new supported language can use this Skill to update localization targets, generate translation resources, configure staging, and verify the packaged game displays the new language correctly.
Quick Start
Use the orion-localization-framework skill to review and implement the Unreal Engine localization workflow for my project changes.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orion-localization-framework Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-localization-framework Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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