orion-packaging

Package and validate Unreal Engine Windows Steam builds via Build, Cook, Stage, and Package workflows.

16|3|Updated Jun 13, 2026
One-click install
npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-packaging
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: orion-packaging
Source: https://github.com/OrionUE/Orion_FreeEdition/tree/main/.agents/skills/orion-packaging
Command: npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-packaging

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill reduces the complexity of packaging and validating Unreal Engine Windows Steam builds by providing a repeatable workflow for Build, Cook, Stage, Package, and runtime verification tasks.

Core Features & Use Cases

  • Steam Build Profile Automation: Generates and manages Legacy Project Launcher profiles for Development, Shipping, and Debug Windows Steam builds with project-specific settings.
  • Packaging Diagnostics: Guides investigation of Cook failures, missing assets, localization staging, movie packaging, Steam configuration issues, and packaged runtime crashes.
  • Use Case: A game developer preparing a Steam release can use this Skill to create the correct packaging profile, run validation, and identify the first actionable packaging or runtime failure.

Quick Start

Use the orion-packaging skill to package and validate my Unreal Engine Windows Steam build using the appropriate profile and report any issues found.

Frequently Asked Questions about orion-packaging

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unreal Engine Steam packaging for Windows builds?

Automate Unreal Engine Steam packaging by generating Legacy Project Launcher profiles that manage Build, Cook, Stage, and Package workflows for Development, Shipping, and Debug targets. This provides a repeatable process for Windows build creation and validation.

Why does my Unreal Engine cook fail during Steam build staging?

Cook failures during Unreal Engine Steam staging often stem from missing assets, localization staging errors, or movie packaging issues. Diagnosing these packaging failures requires checking log validation output and verifying project-specific Steam CustomConfig handling.

What is the best way to validate a packaged Unreal Engine Steam runtime?

The best way to validate a packaged Unreal Engine Steam runtime is to execute packaged runtime checks after the Stage and Package phases. This identifies the first actionable runtime crash or deployment failure before release.

Can I use Legacy Project Launcher profiles for Unreal Engine Shipping builds?

Yes, Legacy Project Launcher profiles support Unreal Engine Shipping builds alongside Development and Debug configurations. They apply project-specific settings and Steam targets to ensure correct Windows build packaging.

How do I troubleshoot Steam CustomConfig issues in Unreal Engine packaging?

Troubleshoot Steam CustomConfig issues in Unreal Engine packaging by reviewing log validation outputs and verifying the generated profile settings. This identifies configuration mismatches that cause deployment failures during the package phase.