What problem does it solve?
This Skill helps Unreal Engine developers create, modify, validate, and debug complex GameUI, CommonUI, and UMG systems while avoiding fragile widget logic and inconsistent UI integration patterns.
Core Features & Use Cases
- Framework-aligned UI Development: Guides creation of Widget Blueprints, HUD layouts, CommonUI activatable widgets, UIExtension slots, and GameFeature-driven UI using the project's architecture.
- UI Automation and Validation: Supports MCP-based Widget Blueprint workflows, asset saving, compilation checks, and validation practices for reliable UI changes.
- Use Case: Build a new game menu, HUD element, loading screen widget, or settings interface while keeping logic in C++ classes and integrating through the proper UI layer systems.
Quick Start
Use the orion-umg skill to create a new Unreal Engine UI widget that follows the project's CommonUI and GameFeature integration rules.