orion-teams-framework
OfficialBuild reliable Unreal team systems
Software Engineering#replication#teams#unreal engine#gamemodules#ai perception#gamefeature#genericteamid
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps Unreal Engine developers implement and maintain consistent team identity, metadata, AI attitude, spawning, and gameplay integration workflows without scattering team logic across unrelated systems.
Core Features & Use Cases
- Team Identity Management: Guides implementation of IGenericTeamAgentInterface, IOrionTeamAgentInterface, FGenericTeamId handling, and team change notifications.
- Team Metadata and Gameplay Integration: Covers TeamSubsystem, TeamInfo actors, TeamDisplayAsset, TeamCreationComponent, GameFeature/Experience setup, and replication-aware team data flows.
- Use Case: When creating a multiplayer mode with AI enemies, friendly fire rules, team-based spawning, and team UI, use this Skill to connect all team-related systems through the framework conventions.
Quick Start
Use the orion teams framework skill to implement a new Unreal Engine team feature with correct team agents, metadata, spawning rules, and validation steps.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orion-teams-framework Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-teams-framework Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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