orion-project-config

Analyze Unreal Engine project configuration layers to prevent incorrect ini edits.

16|3|Updated Jun 13, 2026
One-click install
npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-project-config
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: orion-project-config
Source: https://github.com/OrionUE/Orion_FreeEdition/tree/main/.agents/skills/orion-project-config
Command: npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-project-config

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps developers understand, modify, and validate complex Unreal Engine project configuration without guessing configuration ownership, layering, or runtime effects.

Core Features & Use Cases

  • Configuration Layer Analysis: Guides work across DefaultGame.ini, platform overrides, user settings defaults, crypto configuration, packaging settings, and related Unreal configuration domains.
  • Source-Aware Configuration Changes: Helps trace ini sections to owning classes, Config properties, runtime readers, and editor or packaging behavior before making changes.
  • Use Case: When a game setting, platform option, loading screen, Steam configuration, localization rule, or packaging option behaves unexpectedly, use this Skill to locate the correct configuration layer and validate the fix safely.

Quick Start

Use the orion-project-config skill to analyze the Unreal Engine project configuration issue and identify the correct ini file, owning class, and validation steps.

Frequently Asked Questions about orion-project-config

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I trace which Unreal Engine class owns an ini configuration section?

Unreal Engine project configuration layers resolve incorrect ini edits by tracing sections to owning classes, Config properties, and runtime readers. This process validates platform overrides and packaging settings before applying changes.

What is the correct way to manage platform overrides in DefaultGame.ini?

Platform overrides in DefaultGame.ini are managed by analyzing project configuration layers to ensure platform-specific parameters are validated against runtime behavior. This prevents unexpected packaging or loading screen issues across different platforms.

How do I fix unexpected game settings or packaging behavior in Unreal Engine?

Fix unexpected game settings by locating the correct configuration layer, such as user settings defaults or packaging options, and validating the fix against the owning class. This ensures the configuration change resolves the runtime error safely.

Why does my Steam configuration or localization rule behave unexpectedly after editing ini files?

Unexpected Steam configuration or localization behavior occurs when ini edits bypass the correct configuration layer. Trace the sections to their owning classes and runtime readers to validate that the system-specific parameters are applied properly.

Can I validate crypto configuration and user settings defaults safely in Unreal Engine?

Yes, you can validate crypto configuration and user settings defaults safely by analyzing the Unreal Engine project configuration layers. This ensures all changes are traced to owning classes and validated against expected platform behavior.