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laraxot

Official

@laraxot · Italy

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237Public Repos
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153Published Skills

A comprehensive suite of structured design, testing, and development methodologies for managing complex software lifecycles and game architecture projects.

Skills Distribution
DomainDeveloper To...Software Architect.. (35%)Quality Assurance .. (30%)Product Management.. (20%)Game Development S.. (15%)

Agent Skills by laraxot

Showing 153 vetted skills indexed across 1 GitHub repositories.

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26

bmad-editorial-review-structure

Review document structure for clarity, flow, and reader engagement.

Official
Advanced
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bmad-wds-view-components

Preview design system components locally using the view.md workflow.

Official
Basic
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gds-correct-course

Assess change impact on epics, stories, architecture, and UX artifacts.

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Advanced
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26

bmad-wds-trigger-mapping

Align business objectives with user psychology through structured workshop processes.

Official
Intermediate
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bmad-cis-innovation-strategy

Identify disruption opportunities and architect business model innovation through market analysis.

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Advanced
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bmad-wds-stitch-generation

Generate UI components from design specifications using Google Stitch services.

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Advanced
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26

bmad-wds-workflow-dream

Automate creation of comprehensive scenario flows for review.

Official
Intermediate
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26

bmad-technical-research

Automate technical research with scope confirmation, stack analysis, and pattern synthesis.

Official
Advanced
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26

bmad-help

Analyze user context to recommend next BMad workflows or agents.

Official
Intermediate
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26

gds-market-research

Load a predefined workflow to analyze competition and player data for game ideas.

Official
Intermediate
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bmad-wds-prototyping

Create interactive prototypes from Markdown workflow specifications.

Official
Intermediate
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bmad-retrospective

Analyze project documents to extract lessons and prepare for future work.

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Advanced
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bmad-wds-page-designs

Generate full page design compositions from specifications using predefined workflows.

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Intermediate
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bmad-analyst

Activate an analytical agent for deep data examination and precise insights.

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Advanced
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bmad-dev

Execute development tasks by following an agent persona activation file.

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Advanced
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gds-playtest-plan

Generate structured playtesting plans with objectives, session structure, and analysis sections.

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Advanced
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bmad-create-story

Generate comprehensive story files with architecture guidelines and testing strategies.

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Advanced
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bmad-agent-builder

Build, optimize, and validate AI agents through conversational discovery.

Official
Advanced
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26

bmad-testarch-atdd

Generate failing acceptance tests before implementation using the TDD cycle.

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Advanced
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26

gds-retrospective

Facilitate structured retrospectives for completed game development epics.

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Advanced
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26

gds-e2e-scaffold

Automate E2E testing infrastructure setup for Unity, Unreal, or Godot game projects.

Official
Advanced
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bmad-cis-design-thinking

Guide design thinking processes through empathy, definition, ideation, prototyping, and testing phases.

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Advanced
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26

gds-sprint-planning

Generate and update sprint status from epic files using YAML templates.

Official
Advanced
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26

bmad-wds-development

Develop code from approved specifications while following the specified workflow.

Official
Intermediate

Frequently Asked Questions About laraxot

FAQPage Schema
What specific tasks can I perform using these methodologies?

You can generate technical specifications, build design systems, conduct adversarial code reviews, and manage end-to-end testing frameworks. The system supports documentation generation, sprint tracking, and the creation of interactive prototypes from structured markdown files.

Which engineering personas benefit most from these capabilities?

Software architects, quality assurance engineers, technical writers, and game developers benefit from these structured processes. The system provides specialized personas for UX designers, project managers, and innovation strategists to streamline collaborative development.

What are the prerequisites for implementing these design and testing frameworks?

Implementation requires a repository environment capable of parsing YAML and Markdown specifications. Users should have established project contexts and, for game-specific tasks, familiarity with Unity, Unreal, or Godot engine structures.