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Martín García

Community

@mitgar14

19Followers
|
25Public Repos
|
10Published Skills
🐙 GitHub ↗

Agent Skills by Martín García

Showing 10 vetted skills indexed across 1 GitHub repositories.

mitgar14mitgar14

threejs-shaders

Build custom Three.js GLSL vertex and fragment shaders with ShaderMaterial.

Community
Advanced
mitgar14mitgar14

threejs-lighting

Configure Three.js scene lighting with light selection, shadows, and environment illumination.

Community
Intermediate
mitgar14mitgar14

threejs-geometry

Build Three.js BufferGeometry with attributes, indices, normals, and instancing.

Community
Intermediate
mitgar14mitgar14

threejs-interaction

Implement Three.js raycasting, selection, and camera controls for browser scenes.

Community
Advanced
mitgar14mitgar14

threejs-postprocessing

Configure EffectComposer pass pipelines for Three.js post-processing effects.

Community
Intermediate
mitgar14mitgar14

threejs-loaders

Load GLTF, GLB, HDR, EXR, OBJ, FBX, STL, and PLY assets into Three.js scenes.

Community
Advanced
mitgar14mitgar14

threejs-animation

Animate Three.js objects, clips, and rigs in real time.

Community
Intermediate
mitgar14mitgar14

threejs-fundamentals

Set up Three.js scenes, cameras, renderers, and object hierarchies for WebGL applications.

Community
Intermediate
mitgar14mitgar14

threejs-textures

Configure and optimize Three.js texture loading, mapping, and rendering workflows.

Community
Intermediate
mitgar14mitgar14

threejs-materials

Selects and configures Three.js materials for mesh rendering and shading.

Community
Advanced
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