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nlelouche

Community

@nlelouche

2Followers
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29Public Repos
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85Published Skills

Agent Skills by nlelouche

Showing 85 vetted skills indexed across 1 GitHub repositories.

nlelouchenlelouche
71

cinemachine-specialist

Configures Unity's Cinemachine system for dynamic camera behaviors and Timeline cutscenes.

Community
Intermediate
nlelouchenlelouche
71

shader-graph-expert

Create custom Unity Shader Graph shaders and visual effects without code.

Community
Intermediate
nlelouchenlelouche
71

lighting-post-processing

Configure Unity lighting and post-processing effects via the Volume system.

Community
Intermediate
nlelouchenlelouche
71

juice-game-feel

Add visual, audio, and haptic feedback to Unity gameplay using DOTween.

Community
Intermediate
nlelouchenlelouche
71

dynamic-audio-mixers

Manage Unity AudioMixer groups, snapshots, and ducking at runtime.

Community
Advanced
nlelouchenlelouche
71

lighting-nav-baker

Automate static lighting and NavMesh baking in Unity 6+.

Community
Intermediate
nlelouchenlelouche
71

procedural-animation-ik

Implements procedural animation and IK for characters in Unity 6+.

Community
Intermediate
nlelouchenlelouche
71

vfx-graph-shuriken

Create and manage Unity visual effects with VFX Graph and Shuriken.

Community
Intermediate
nlelouchenlelouche
71

audio-soundscape-architect

Manage Unity audio systems with AudioMixer, spatial audio, and FMOD or Wwise integration.

Community
Intermediate
nlelouchenlelouche
71

virtual-production-lead

Analyze Game Design Documents and map features to AntiGravity Skills.

Community
Advanced
nlelouchenlelouche
71

project-scaffolder

Generate Unity project folder structures and install packages via manifest.json.

Community
Basic
nlelouchenlelouche
71

skill-creator

Scaffold new skill directories with SKILL.md and standard folders.

Community
Basic
nlelouchenlelouche
71

navmesh-pathfinding

Integrate Unity's NavMesh system for AI pathfinding and agent navigation.

Community
Intermediate
nlelouchenlelouche
71

day-night-cycle

Manage in-game time progression and directional light rotation in Unity.

Community
Intermediate
nlelouchenlelouche
71

procedural-generation

Implements BSP, Wave Function Collapse, and Perlin noise for procedural game content.

Community
Advanced
nlelouchenlelouche
71

physics-logic

Provides Unity physics functionalities including Rigidbody dynamics, collision and trigger detection, layer filtering, raycast and OverlapSphere queries for C#12 on Unity 6+.

Community
Intermediate
nlelouchenlelouche
71

damage-health-framework

Implement a Unity damage and health system with IDamageable, damage types, and resistances.

Community
Intermediate
nlelouchenlelouche
71

ai-behavior-trees

Implement modular behavior trees with Selector and Sequence nodes in Unity.

Community
Intermediate
nlelouchenlelouche
71

status-effect-system

Manage buffs, debuffs, stacking, timed durations, and tick-based effects for game entities.

Community
Advanced
nlelouchenlelouche
71

minimap-system

Implement a runtime Unity minimap with an orthographic camera rendering to a RenderTexture.

Community
Intermediate
nlelouchenlelouche
71

save-load-serialization

Implement Unity save/load systems with JSON serialization and multiple save slots.

Community
Advanced
nlelouchenlelouche
71

dialogue-quest-system

Implement branching dialogue and quest systems with ScriptableObjects and C# components.

Community
Advanced
nlelouchenlelouche
71

advanced-character-controller

Generate kinematic and rigidbody 3D character controllers with ground detection and jump buffering.

Community
Advanced
nlelouchenlelouche
71

ability-skill-system

Implement data-driven Unity abilities with ScriptableObjects for cooldowns, costs, and targeting.

Community
Advanced