Agent Skills by nlelouche
Showing 85 vetted skills indexed across 1 GitHub repositories.
cinemachine-specialist
Configures Unity's Cinemachine system for dynamic camera behaviors and Timeline cutscenes.
shader-graph-expert
Create custom Unity Shader Graph shaders and visual effects without code.
lighting-post-processing
Configure Unity lighting and post-processing effects via the Volume system.
juice-game-feel
Add visual, audio, and haptic feedback to Unity gameplay using DOTween.
dynamic-audio-mixers
Manage Unity AudioMixer groups, snapshots, and ducking at runtime.
lighting-nav-baker
Automate static lighting and NavMesh baking in Unity 6+.
procedural-animation-ik
Implements procedural animation and IK for characters in Unity 6+.
vfx-graph-shuriken
Create and manage Unity visual effects with VFX Graph and Shuriken.
audio-soundscape-architect
Manage Unity audio systems with AudioMixer, spatial audio, and FMOD or Wwise integration.
virtual-production-lead
Analyze Game Design Documents and map features to AntiGravity Skills.
project-scaffolder
Generate Unity project folder structures and install packages via manifest.json.
skill-creator
Scaffold new skill directories with SKILL.md and standard folders.
navmesh-pathfinding
Integrate Unity's NavMesh system for AI pathfinding and agent navigation.
day-night-cycle
Manage in-game time progression and directional light rotation in Unity.
procedural-generation
Implements BSP, Wave Function Collapse, and Perlin noise for procedural game content.
physics-logic
Provides Unity physics functionalities including Rigidbody dynamics, collision and trigger detection, layer filtering, raycast and OverlapSphere queries for C#12 on Unity 6+.
damage-health-framework
Implement a Unity damage and health system with IDamageable, damage types, and resistances.
ai-behavior-trees
Implement modular behavior trees with Selector and Sequence nodes in Unity.
status-effect-system
Manage buffs, debuffs, stacking, timed durations, and tick-based effects for game entities.
minimap-system
Implement a runtime Unity minimap with an orthographic camera rendering to a RenderTexture.
save-load-serialization
Implement Unity save/load systems with JSON serialization and multiple save slots.
dialogue-quest-system
Implement branching dialogue and quest systems with ScriptableObjects and C# components.
advanced-character-controller
Generate kinematic and rigidbody 3D character controllers with ground detection and jump buffering.
ability-skill-system
Implement data-driven Unity abilities with ScriptableObjects for cooldowns, costs, and targeting.