lighting-nav-baker

Automate static lighting and NavMesh baking in Unity 6+.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill lighting-nav-baker-nlelouche
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: lighting-nav-baker
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/04-visuals-audio/lighting-nav-baker
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill lighting-nav-baker-nlelouche

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the time-consuming process of baking static lighting (Lightmaps) and AI Navigation (NavMesh) in Unity, streamlining level design workflows.

Core Features & Use Cases

  • One-Click Baking: Orchestrates the clearing of old data, configuration of settings, and execution of both lighting and NavMesh baking processes.
  • Workflow Enforcement: Ensures environment data is up-to-date before production builds or gameplay.
  • Use Case: After modifying level geometry or placing new obstacles, use this Skill to regenerate the NavMesh and re-bake lighting with a single command, ensuring consistency and performance.

Quick Start

Use the lighting-nav-baker skill to bake all lighting and navigation data with high quality settings.

Frequently Asked Questions about lighting-nav-baker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate baking lighting and NavMesh in Unity?

To automate baking lighting and NavMesh in Unity, you can use an editor tool that clears existing data, configures bake settings, and executes asynchronous lighting and NavMesh builds with a single command.

What is the process for regenerating static Lightmaps and AI Navigation meshes after modifying level geometry?

Regenerating static Lightmaps and AI Navigation meshes involves clearing outdated environment data, configuring high quality settings, and executing asynchronous builds to ensure a consistent and performant game environment.

Does this Unity lighting and NavMesh baker support Unity 6 and any render pipeline?

Yes, this Unity lighting and NavMesh baker supports Unity 6+ and works with any render pipeline, ensuring consistent environment data generation across different project configurations.

Can I clear old Lightmap and NavMesh data before executing a new bake in Unity?

Yes, the baking workflow enforces clearing old Lightmap and NavMesh data before configuring new settings and executing asynchronous builds, ensuring environment data is fully up-to-date.

Why should I use an automated baker instead of manual steps for static lighting and AI Navigation in Unity?

Automated baking eliminates the time-consuming manual steps of configuring settings and executing builds, streamlining level design workflows by consolidating lighting and NavMesh generation into one operation.