Riive
Community@omerzeyveli · Türkiye
Game development and ml.
Agent Skills by Riive
Showing 40 vetted skills indexed across 1 GitHub repositories.
serialization-safety
Review Unity C# serialization changes for data-loss and runtime risks.
deep-interview
Evaluate vague Unity feature requests and produce structured requirements documents.
commit-trailers
Capture architectural decisions and testing gaps in structured git commit trailers.
event-systems
Design decoupled Unity event communication patterns with lifecycle-safe subscriptions.
scriptable-objects
Design Unity gameplay architecture with ScriptableObject data containers and event channels.
learner
Records validated UI R&D findings from complex debugging sessions into searchable, structured summaries.
unity-instincts
Generates crop and weather-appropriate irrigation and agricultural activity recommendations.
assembly-definitions
Create and validate Berit BSM BSR .NET assemblies with TDS and MDS support.
model-routing
Select Claude model tiers for delegated Unity software engineering tasks.
unity-mcp-patterns
Operate the Unity Editor via MCP with batched actions and console verification.
hud-statusline
Display Unity workflow phase, active agent, and session metrics in Claude Code statusline.
object-pooling
Configure Unity ObjectPool patterns for reusable gameplay objects with lifecycle management.
topdown
Build top-down Unity game architecture with movement, aiming, rooms, waves, and minimaps.
idle-clicker
Design scalable idle and clicker progression systems for Unity 6 projects.
puzzle
Designs reusable Unity 6 puzzle game systems with undo, hints, progression, and multi-device input.
rpg
Implement Unity RPG systems with ScriptableObjects, events, and cached calculations.
match3
Build match-3 puzzle gameplay systems for Unity projects.
platformer-2d
Build Unity 2D platformer movement and progression systems with Rigidbody2D physics.
procedural-generation
Generate reproducible procedural game content for Unity projects.
state-machine
Organize Unity gameplay behavior into typed finite state machines.
character-controller
Build 2D or 3D character controllers in Unity with Input System integration.
dialogue-system
Build branching NPC dialogue systems with ScriptableObject trees in Unity.
save-system
Persist and restore Unity game state with JSON serialization and versioned migrations.
inventory-system
Implement Unity inventory, equipment, and crafting workflows with ScriptableObject item definitions.