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Riive

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@omerzeyveli · Türkiye

14Followers
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12Public Repos
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40Published Skills

Game development and ml.

Agent Skills by Riive

Showing 40 vetted skills indexed across 1 GitHub repositories.

OmerZeyveliOmerZeyveli
3

serialization-safety

Review Unity C# serialization changes for data-loss and runtime risks.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

deep-interview

Evaluate vague Unity feature requests and produce structured requirements documents.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

commit-trailers

Capture architectural decisions and testing gaps in structured git commit trailers.

Community
Basic
OmerZeyveliOmerZeyveli
3

event-systems

Design decoupled Unity event communication patterns with lifecycle-safe subscriptions.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

scriptable-objects

Design Unity gameplay architecture with ScriptableObject data containers and event channels.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

learner

Records validated UI R&D findings from complex debugging sessions into searchable, structured summaries.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

unity-instincts

Generates crop and weather-appropriate irrigation and agricultural activity recommendations.

Community
Advanced
OmerZeyveliOmerZeyveli
3

assembly-definitions

Create and validate Berit BSM BSR .NET assemblies with TDS and MDS support.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

model-routing

Select Claude model tiers for delegated Unity software engineering tasks.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

unity-mcp-patterns

Operate the Unity Editor via MCP with batched actions and console verification.

Community
Advanced
OmerZeyveliOmerZeyveli
3

hud-statusline

Display Unity workflow phase, active agent, and session metrics in Claude Code statusline.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

object-pooling

Configure Unity ObjectPool patterns for reusable gameplay objects with lifecycle management.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

topdown

Build top-down Unity game architecture with movement, aiming, rooms, waves, and minimaps.

Community
Advanced
OmerZeyveliOmerZeyveli
3

idle-clicker

Design scalable idle and clicker progression systems for Unity 6 projects.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

puzzle

Designs reusable Unity 6 puzzle game systems with undo, hints, progression, and multi-device input.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

rpg

Implement Unity RPG systems with ScriptableObjects, events, and cached calculations.

Community
Advanced
OmerZeyveliOmerZeyveli
3

match3

Build match-3 puzzle gameplay systems for Unity projects.

Community
Advanced
OmerZeyveliOmerZeyveli
3

platformer-2d

Build Unity 2D platformer movement and progression systems with Rigidbody2D physics.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

procedural-generation

Generate reproducible procedural game content for Unity projects.

Community
Advanced
OmerZeyveliOmerZeyveli
3

state-machine

Organize Unity gameplay behavior into typed finite state machines.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

character-controller

Build 2D or 3D character controllers in Unity with Input System integration.

Community
Advanced
OmerZeyveliOmerZeyveli
3

dialogue-system

Build branching NPC dialogue systems with ScriptableObject trees in Unity.

Community
Intermediate
OmerZeyveliOmerZeyveli
3

save-system

Persist and restore Unity game state with JSON serialization and versioned migrations.

Community
Advanced
OmerZeyveliOmerZeyveli
3

inventory-system

Implement Unity inventory, equipment, and crafting workflows with ScriptableObject item definitions.

Community
Advanced