idle-clicker

Design scalable idle and clicker progression systems for Unity 6 projects.

3|Updated Jun 27, 2026
One-click install
npx skills add https://github.com/OmerZeyveli/kinglet-unity --skill idle-clicker-omerzeyveli
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: idle-clicker
Source: https://github.com/OmerZeyveli/kinglet-unity/tree/main/.claude/skills/genre/idle-clicker
Command: npx skills add https://github.com/OmerZeyveli/kinglet-unity --skill idle-clicker-omerzeyveli

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a practical architecture for building idle and clicker games with scalable economies, long-term progression, and reliable offline rewards.

Core Features & Use Cases

  • Big Number Math: Represent and format currencies that grow beyond standard numeric ranges.
  • Progression Systems: Implement currencies, upgrades, automation, prestige, rebirth, and permanent bonuses.
  • Offline Progress: Calculate capped, efficiency-adjusted earnings while the player is away and present a return reward.
  • Use Case: Design a Unity idle game where clicking generates income, automated generators continue earning resources, and prestige resets temporary progress in exchange for permanent advancement.

Quick Start

Use the idle-clicker skill to design the currency, upgrade, automation, offline-progress, and prestige systems for a Unity idle game.

Frequently Asked Questions about idle-clicker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design scalable idle game progression systems in Unity?

To build scalable idle game progression systems in Unity, you design exponential currency curves, upgrade tiers, and prestige resets. This approach manages big-number economies and long-term player goals without breaking performance.

How does offline progress calculation work for clicker games?

Offline progress calculation works by simulating automated resource generation while the player is away, applying an efficiency cap to the earnings. The system then generates a return reward flow upon the player's next session.

What is the best way to handle big-number economies in Unity 6?

Handling big-number economies in Unity 6 requires representing and formatting currencies that exceed standard numeric limits. This architecture supports exponential progression and performance-conscious UI updates for desktop and console projects.

Can I implement prestige and rebirth mechanics for console idle games?

Yes, you can implement prestige and rebirth mechanics for console idle games. The architecture supports resetting temporary progress in exchange for permanent advancement bonuses, tailored for desktop and console input schemes.

How do you handle frame-rate and input considerations for desktop clicker games?

Handling frame-rate and input for desktop clicker games involves decoupling the exponential progression calculations from the visual update loop. This ensures performance-conscious UI updates and responsive player interaction on PC and console platforms.

Why does my idle game economy break at very large currency values?

Idle game economies break at large currency values when standard numeric ranges overflow. Implementing a dedicated big-number math architecture formats these values correctly and prevents calculation failures during exponential progression.