progression-economy

Design and audit game progression and economy systems with server-authoritative transactions.

1|Updated May 12, 2026
One-click install
npx skills add https://github.com/Firzus/agent-skills --skill progression-economy
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: progression-economy
Source: https://github.com/Firzus/agent-skills/tree/main/skills/game/progression-economy
Command: npx skills add https://github.com/Firzus/agent-skills --skill progression-economy

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you design, tune, and troubleshoot game progression and economy systems so leveling, currencies, rewards, and seasonal structures behave predictably instead of drifting into inflation, broken balance, or exploit-prone states.

Core Features & Use Cases

  • Progression curves and stat growth: Define level curves, XP families, soft caps, skill trees, prestige loops, and aggregation rules for RPGs, MMOs, idle games, and live-service systems.
  • Wallets, faucets, and sinks: Model currencies as ledgers, manage conversion rules, prevent inflation, and structure sinks, overflow handling, refunds, and capped balances.
  • Energy, battle passes, and transactions: Implement timestamp-based energy regen, season rewards, idempotent grants, server-authoritative transactions, anti-cheat validation, and rollover-safe entitlement handling.
  • Use Case: If a live game economy is inflating, a season reset is duplicating rewards, or a level curve edit is breaking existing saves, this Skill provides the architectural rules and failure-mode checklists to fix it.

Quick Start

Ask the skill to audit your progression or economy design and return a balanced curve, ledger, and transaction plan for your game.

Frequently Asked Questions about progression-economy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prevent game economy inflation when designing currencies and rewards?

Game economy inflation is prevented by applying anti-inflation faucet-sink modeling using integer minor-unit ledgers. You structure balanced conversion rules, capped balances, and overflow handling to ensure currency flow remains stable and predictable.

How do I design XP curves and stat growth for RPG and MMO progression systems?

XP curves and stat growth are designed by defining level curves, XP families, and soft caps. You establish immutable curve contracts and aggregation rules for prestige loops across RPG, MMO, idle, and live-service balancing scenarios.

How do I implement server-authoritative transactions with idempotent grant flows?

Server-authoritative transactions are implemented using idempotent grant flows with anti-cheat validation. You enforce rollover-safe entitlement handling to prevent reward duplication during season resets or concurrent operations.

What is the best way to handle energy regen and battle pass rewards in a live-service game?

Energy regen and battle pass rewards are handled using UTC timestamp-based regeneration and seasonal reward structures. You implement server-side validation to ensure energy timing and pass entitlements remain synchronized and exploit-proof.

Why does editing a level curve break existing game saves and how do I fix it?

Editing a level curve breaks existing saves when immutable curve contracts are violated. You fix progression states by auditing aggregation rules and applying failure-mode checklists to restore balance without invalidating player data.

Can I audit a live game economy for balance issues and exploit-prone states?

You can audit a live game economy for balance issues by modeling currencies as ledgers and tracing faucet-sink flow. The audit returns architectural rules and failure-mode checklists to identify inflation and anti-cheat vulnerabilities.