What problem does it solve?
This Skill helps you design, tune, and troubleshoot game progression and economy systems so leveling, currencies, rewards, and seasonal structures behave predictably instead of drifting into inflation, broken balance, or exploit-prone states.
Core Features & Use Cases
- Progression curves and stat growth: Define level curves, XP families, soft caps, skill trees, prestige loops, and aggregation rules for RPGs, MMOs, idle games, and live-service systems.
- Wallets, faucets, and sinks: Model currencies as ledgers, manage conversion rules, prevent inflation, and structure sinks, overflow handling, refunds, and capped balances.
- Energy, battle passes, and transactions: Implement timestamp-based energy regen, season rewards, idempotent grants, server-authoritative transactions, anti-cheat validation, and rollover-safe entitlement handling.
- Use Case: If a live game economy is inflating, a season reset is duplicating rewards, or a level curve edit is breaking existing saves, this Skill provides the architectural rules and failure-mode checklists to fix it.
Quick Start
Ask the skill to audit your progression or economy design and return a balanced curve, ledger, and transaction plan for your game.