Firzus
Community@firzus · France
Je fais des trucs
Agent Skills by Firzus
Showing 49 vetted skills indexed across 1 GitHub repositories.
extract-theme
Extract a website's visual theme into shadcn/ui and Tailwind CSS v4 tokens.
astryx
Guide Astryx React UI setup, theming, and migration workflows.
greyboxing
Build responsive greybox layouts from DESIGN.md and PAGES.md inputs.
tauri
Guide Tauri v2 command registration, IPC modeling, permissions, and debugging.
web-extension
Design, build, and debug browser extensions for Chromium, Firefox, and Safari.
vite-plus-best-practices
Standardize Vite+ project setup, validation, and migration via unified configuration.
real-content
Replace greyboxed placeholders with final copy, imagery, and data.
adsense
Diagnose AdSense revenue drops and optimize monetization while preserving account safety.
shaders
Build GPU-accelerated visual effects for React and Next.js with shaders/react.
frontend-design
Structure site frontend design into phased workflows with DESIGN.md and PAGES.md artifacts.
design-system
Create a validated design system from a project brief and record decisions in DESIGN.md and PAGES.md.
dokploy-best-practices
Diagnose and prevent Dokploy deployment, routing, backup, and infrastructure failures.
web-assets-optimization
Optimize web assets with format-specific conversions and responsive markup.
swr
Guide correct SWR v2 implementation for React and Next.js data fetching.
progression-economy
Design and audit game progression and economy systems with server-authoritative transactions.
unity
Select recommended Unity workflows and toolchains for building and operating projects.
coop-session
Design drop-in/drop-out co-op session architecture for games.
save-persistence
Design versioned game save systems with atomic writes and migration chains.
inventory-equipment
Design game inventory and equipment systems with stable identity and transactional safety.
cinematic-system
Design game cutscene systems with timeline tracks, bindings, and skip-safe state handling for Unity or Unreal-style projects.
hud-system
Designs production-grade in-game HUD architecture for action and RPG games.
minimap-worldmap
Design game minimap and world map systems with shared transforms and marker registries.
character-controller
Design, build, and diagnose Unreal Engine character controllers using Mover and Network Prediction.
figma-to-unity
Convert Figma designs into Unity UI Toolkit UXML, USS, and C# controllers.