Project N.E.K.O.
Official@project-n-e-k-o
Offers specialized technical modules for Three.js 3D rendering, VRM character physics, and modular interface development.
Agent Skills by Project N.E.K.O.
Showing 19 vetted skills indexed across 1 GitHub repositories.
pytest-asyncio-httpx-mocking
Mock httpx.AsyncClient async methods with AsyncMock in pytest tests.
Vanilla JS UI Race Conditions (VRM vs Live2D)
Diagnose and fix DOM race conditions and optimistic state conflicts in vanilla JavaScript.
neko-plugin
Create, debug, review, and validate N.E.K.O plugins end to end.
push-to-pr
Pushes local commits to an existing GitHub pull request's head branch.
tts-error-reporting
Propagate TTS worker errors to the main process for frontend Toast notifications.
ammo-mmd-physics-hacks
Diagnose and fix Ammo.js physics failures in WebGL MMD model rendering.
i18n
Detect, fix, and synchronize hardcoded Chinese text across i18next locale files.
ssr-hydration-scraping
Extract structured JSON data from SSR hydration blocks in Next.js and Nuxt.js pages.
3d-camera-interaction
Align mouse input with 3D model drag and zoom in Three.js.
vrm-mtoon-outline
Adjust VRM MToon outline thickness in three.js workflows.
Automate PDF manipulation and data extraction using Python libraries.
📝 任务完成后归档
Create a SKILL.md entry summarizing debugging sessions and root causes.
gemini-openai-api
Access Gemini models through OpenAI-compatible endpoints with JSON-wrapped response handling.
skill-creator
Create, structure, and package modular Claude skills with YAML frontmatter.
webapp-testing
Automate local web application testing with Python Playwright scripts.
🎨 UI 设计规范
Codifies a reusable UI design system for N.E.K.O capsule interfaces and brand-blue tokens.
frontend-design
Design and implement distinctive frontend interfaces with HTML/CSS/JS or React/Vue components.
mcp-builder
Build MCP servers in Python and TypeScript with input validation and transport configuration.
vrm-springbone-physics
Fix VRM SpringBone physics issues in three-vrm with delta-time and collider adjustments.
Frequently Asked Questions About Project N.E.K.O.
FAQPage SchemaWhat specific 3D rendering tasks does Project N.E.K.O. support?▼
Project N.E.K.O. enables precise 3D camera interaction for mouse-driven model manipulation, VRM MToon outline thickness adjustment, and SpringBone physics correction. These capabilities ensure stable character animation and responsive viewport controls within Three.js environments.
Which technical personas benefit from these interface design modules?▼
Frontend engineers and creative developers focused on 3D web experiences benefit from these modules. The registry provides codified UI design systems, brand-blue tokens, and component-based interface structures for React or Vue environments.
What are the prerequisites for deploying these interface and physics modules?▼
Deployment requires a standard web development environment supporting Three.js and three-vrm. Users must configure delta-time and collider parameters for physics fixes, while interface components require basic HTML, CSS, or JavaScript framework integration.