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Red & Black Games

Official

@rednblackgames

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18Public Repos
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1Published Skills

Red & Black Games

Skills Distribution
DomainUI/UX & Crea...2D Game Scene Edit.. (45%)Game Engine Integr.. (25%)Asset & Layer Mana.. (20%)Rendering & Shader.. (10%)

Agent Skills by Red & Black Games

Showing 1 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About Red & Black Games

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What tasks can I perform with Red & Black Games' HyperLap2D skill?

You can drive the HyperLap2D 2D scene editor from an MCP client: create and modify entities and components, list assets, take screenshots, adjust scene settings, configure shaders, and control z-ordering and layers within a running editor session.

Who is the HyperLap2D MCP skill designed for?

It targets 2D game developers and level designers working with the HyperLap2D editor who want to build or inspect scenes programmatically through a connected MCP client rather than manual editor interaction.

What are the prerequisites for using the HyperLap2D MCP skill?

You need the HyperLap2D editor running with its MCP server active and connected, plus an MCP client to issue commands. The skill operates only against a live editor session for scene building or inspection tasks.

How does the HyperLap2D MCP skill work at runtime?

The MCP client connects to the running HyperLap2D editor's MCP server, then issues commands to manipulate entities, components, assets, shaders, layers, and z-ordering, and can capture screenshots to verify scene state.