What problem does it solve? Building or inspecting HyperLap2D scenes by hand through the editor UI is slow and error-prone, especially when placing many entities at correct world-unit coordinates. This Skill documents the editor's MCP server so an AI client can create, modify, and verify scenes programmatically. ## Core Features & Use Cases - Entity and component authoring: Create images, sprites, spine animations, composites, labels, lights, and primitives, then edit validated component fields (physics, shaders, shapes, layout) through the same panels the UI uses. - Scene structure management: Control per-composite layers, absolute z-index ordering, scene settings (gravity, lighting, shaders), and capture whole-scene or region screenshots for visual verification. - Use Case: Ask the AI to build a tiled platformer level: it reads pixelsPerWU, previews assets, groups tiles into composites with correct local coordinates, orders groups back-to-front, places lights next to the objects they illuminate, and returns a screenshot for your review. ## Quick Start Connect your MCP client to the running HyperLap2D editor at http://127.0.0.1:8765/mcp and ask the AI to list the current scene's assets and build a small scene from them.