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Steve Ulrich

Community

@steveulrich

2Followers
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16Public Repos
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60Published Skills

Steve Ulrich publishes 63 skills covering Unreal Engine 5.8 gameplay, rendering, animation, and multiplayer systems plus Cursor/Codex agent configuration utilities.

Skills Distribution
DomainDeveloper To...Unreal Engine Game.. (40%)Unreal Engine Rend.. (20%)Unreal Engine Anim.. (15%)Unreal Engine Perf.. (15%)

Agent Skills by Steve Ulrich

Showing 60 vetted skills indexed across 1 GitHub repositories.

steveulrichsteveulrich

unreal-chaos-physics

Design, tune, replicate, and debug Chaos Physics systems in Unreal Engine 5.8.

Community
Advanced
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unreal-splines

Design and implement spline-driven paths, meshes, and movement in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-metasounds

Design, parameterize, mix, and debug procedural audio with Unreal Engine 5.8 MetaSounds.

Community
Advanced
steveulrichsteveulrich

unreal-rendering-performance

Diagnose and optimize GPU and render-thread bottlenecks in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-pcg

Designs, implements, and debugs Procedural Content Generation graphs in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

google-dev-docs-style

Write and revise technical documentation following the Google developer documentation style guide.

Community
Intermediate
steveulrichsteveulrich

unreal-save-load

Designs and debugs versioned persistent game state systems in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-data-assets-tables

Design, load, cook, and validate data-driven content in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-editor-automation

Design and run safe Unreal Engine 5.8 editor automation across Blueprint utilities, Python, commandlets, and MCP.

Community
Advanced
steveulrichsteveulrich

shell

Executes user-provided text after /shell as a literal terminal command.

Community
Basic
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unreal-control-rig-ik

Diagnose and implement IK retargeting, Control Rig, and animation baking workflows in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-materials

Build, parameterize, layer, and profile materials in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-lighting

Design, tune, and debug Unreal Engine 5.8 lighting with Lumen, MegaLights, and physical light units.

Community
Advanced
steveulrichsteveulrich

unreal-gas-abilities

Design, implement, network, and debug Gameplay Abilities in Unreal Engine 5.8 GAS.

Community
Advanced
steveulrichsteveulrich

statusline

Configure a custom command-based status line rendered above the CLI prompt.

Community
Intermediate
steveulrichsteveulrich

unreal-replication

Designs and debugs server-authoritative multiplayer replication in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-animation-montages

Design, play, branch, and debug Animation Montages in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

canvas

Generates standalone React canvas artifacts for analytical output in Cursor IDE.

Community
Intermediate
steveulrichsteveulrich

unreal-gameplay-tags

Designs and implements governed Gameplay Tag taxonomies and queries in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-landscape

Design, build, and optimize Unreal Engine 5.8 Landscape terrain workflows.

Community
Advanced
steveulrichsteveulrich

create-skill

Create Cursor Agent Skills with structured SKILL.md files and frontmatter.

Community
Intermediate
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create-rule

Create Cursor rules as .mdc files with YAML frontmatter for persistent AI guidance.

Community
Basic
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unreal-character-movement

Design, tune, and network Character Movement Component systems in Unreal Engine 5.8.

Community
Advanced
steveulrichsteveulrich

unreal-enhanced-input

Design and implement remappable player input systems with Unreal Engine 5.8 Enhanced Input.

Community
Advanced

Frequently Asked Questions About Steve Ulrich

FAQPage Schema
What tasks can I accomplish with steveulrich's Unreal Engine skills?▼

You can design, implement, tune, and debug Unreal Engine 5.8 systems including Chaos Physics, GAS abilities and attributes, Enhanced Input, character movement, replication, Motion Matching, Niagara VFX, MetaSounds audio, PCG, World Partition, UMG/CommonUI, save/load persistence, packaging, and rendering performance optimization.

Who are these skills designed for?▼

Unreal Engine 5.8 gameplay programmers, technical animators, VFX and audio designers, and build engineers working in Blueprint or C++. A secondary set targets developers configuring Cursor or Codex coding agents through skills, rules, hooks, subagents, and SDK integrations.

How do the Cursor and Codex configuration skills work?▼

Skills like create-skill, create-rule, create-hook, and migrate-to-skills author SKILL.md files, convert .cursor/rules/*.mdc files into Agent Skills format, write hooks.json, and edit settings.json or cli-config.json. The sdk skill guides TypeScript @cursor/sdk or Python cursor-sdk integrations.

What prerequisites do these skills require?▼

The Unreal skills assume an Unreal Engine 5.8 project and familiarity with Blueprints or C++; several reference specific systems like GAS, Enhanced Input, or World Partition. The agent-configuration skills require a Cursor or Codex host environment with access to .cursor directories and settings files.

Are steveulrich's skills free to use?▼

The manifest lists no licensing terms or pricing. The skills are published publicly under the steveulrich GitHub account (16 public repos, steveulrich.net), so check the individual repository for license details before redistribution or commercial use.