Steve Ulrich
Community@steveulrich
Steve Ulrich publishes 63 skills covering Unreal Engine 5.8 gameplay, rendering, animation, and multiplayer systems plus Cursor/Codex agent configuration utilities.
Agent Skills by Steve Ulrich
Showing 60 vetted skills indexed across 1 GitHub repositories.
unreal-chaos-physics
Design, tune, replicate, and debug Chaos Physics systems in Unreal Engine 5.8.
unreal-splines
Design and implement spline-driven paths, meshes, and movement in Unreal Engine 5.8.
unreal-metasounds
Design, parameterize, mix, and debug procedural audio with Unreal Engine 5.8 MetaSounds.
unreal-rendering-performance
Diagnose and optimize GPU and render-thread bottlenecks in Unreal Engine 5.8.
unreal-pcg
Designs, implements, and debugs Procedural Content Generation graphs in Unreal Engine 5.8.
google-dev-docs-style
Write and revise technical documentation following the Google developer documentation style guide.
unreal-save-load
Designs and debugs versioned persistent game state systems in Unreal Engine 5.8.
unreal-data-assets-tables
Design, load, cook, and validate data-driven content in Unreal Engine 5.8.
unreal-editor-automation
Design and run safe Unreal Engine 5.8 editor automation across Blueprint utilities, Python, commandlets, and MCP.
shell
Executes user-provided text after /shell as a literal terminal command.
unreal-control-rig-ik
Diagnose and implement IK retargeting, Control Rig, and animation baking workflows in Unreal Engine 5.8.
unreal-materials
Build, parameterize, layer, and profile materials in Unreal Engine 5.8.
unreal-lighting
Design, tune, and debug Unreal Engine 5.8 lighting with Lumen, MegaLights, and physical light units.
unreal-gas-abilities
Design, implement, network, and debug Gameplay Abilities in Unreal Engine 5.8 GAS.
statusline
Configure a custom command-based status line rendered above the CLI prompt.
unreal-replication
Designs and debugs server-authoritative multiplayer replication in Unreal Engine 5.8.
unreal-animation-montages
Design, play, branch, and debug Animation Montages in Unreal Engine 5.8.
canvas
Generates standalone React canvas artifacts for analytical output in Cursor IDE.
unreal-gameplay-tags
Designs and implements governed Gameplay Tag taxonomies and queries in Unreal Engine 5.8.
unreal-landscape
Design, build, and optimize Unreal Engine 5.8 Landscape terrain workflows.
create-skill
Create Cursor Agent Skills with structured SKILL.md files and frontmatter.
create-rule
Create Cursor rules as .mdc files with YAML frontmatter for persistent AI guidance.
unreal-character-movement
Design, tune, and network Character Movement Component systems in Unreal Engine 5.8.
unreal-enhanced-input
Design and implement remappable player input systems with Unreal Engine 5.8 Enhanced Input.
Frequently Asked Questions About Steve Ulrich
FAQPage SchemaWhat tasks can I accomplish with steveulrich's Unreal Engine skills?▼
You can design, implement, tune, and debug Unreal Engine 5.8 systems including Chaos Physics, GAS abilities and attributes, Enhanced Input, character movement, replication, Motion Matching, Niagara VFX, MetaSounds audio, PCG, World Partition, UMG/CommonUI, save/load persistence, packaging, and rendering performance optimization.
Who are these skills designed for?▼
Unreal Engine 5.8 gameplay programmers, technical animators, VFX and audio designers, and build engineers working in Blueprint or C++. A secondary set targets developers configuring Cursor or Codex coding agents through skills, rules, hooks, subagents, and SDK integrations.
How do the Cursor and Codex configuration skills work?▼
Skills like create-skill, create-rule, create-hook, and migrate-to-skills author SKILL.md files, convert .cursor/rules/*.mdc files into Agent Skills format, write hooks.json, and edit settings.json or cli-config.json. The sdk skill guides TypeScript @cursor/sdk or Python cursor-sdk integrations.
What prerequisites do these skills require?▼
The Unreal skills assume an Unreal Engine 5.8 project and familiarity with Blueprints or C++; several reference specific systems like GAS, Enhanced Input, or World Partition. The agent-configuration skills require a Cursor or Codex host environment with access to .cursor directories and settings files.
Are steveulrich's skills free to use?▼
The manifest lists no licensing terms or pricing. The skills are published publicly under the steveulrich GitHub account (16 public repos, steveulrich.net), so check the individual repository for license details before redistribution or commercial use.