What problem does it solve? Gameplay actions like attacks, dodges, reloads, and interactions need precise animation timing, interruption handling, and network replication, and misconfigured Montages cause invisible animations, broken combos, and desynced clients. ## Core Features & Use Cases - Montage Architecture: Design Slots, Slot Groups, named Sections, and transition graphs for full-body or layered upper-body actions. - Gameplay Windows: Configure Anim Notifies, Notify States, and branching points for hit traces, cancel windows, and combo chaining. - GAS & Networking: Implement Play Montage and Wait ability tasks with Completed, Blend Out, Interrupted, and Cancelled handling plus replication contracts. - Use Case: Build a three-hit melee combo where buffered input advances Montage Sections, a Notify State drives server-validated hit traces, and interruption during a stun cleans up the action on all network roles. ## Quick Start Use the unreal-animation-montages skill to implement a dodge roll montage with root motion, a cancel window, and networked playback for my Unreal Engine 5.8 character.