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Tang Jin

Community

@tja688 · Chongqing

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20Public Repos
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41Published Skills

Philip Merlin Award – Newcastle University, MSc with Distinction – Computer Game Engineering, Teacher & Indie Games Developer

Agent Skills by Tang Jin

Showing 41 vetted skills indexed across 2 GitHub repositories.

tja688tja688

physics-matter

Integrate Matter.js rigid bodies, constraints, and collision filtering into Phaser 4 scenes.

Community
Advanced
tja688tja688

scenes

Manages Phaser 4 scene lifecycles, transitions, and inter-scene communication.

Community
Intermediate
tja688tja688

input-keyboard-mouse-touch

Manage keyboard, mouse, touch, and gamepad input events in Phaser game scenes.

Community
Intermediate
tja688tja688

groups-and-containers

Manage Phaser 4 game object organization with Groups, Containers, and Layers.

Community
Intermediate
tja688tja688

loading-assets

Manage asynchronous loading and caching of game assets in Phaser 4.

Community
Intermediate
tja688tja688

tilemaps

Integrate Tiled JSON maps into Phaser 4 scenes with layers and collision.

Community
Intermediate
tja688tja688

time-and-timers

Manage game-time events and sequence cutscenes with Phaser 4 Clock and Timeline plugins.

Community
Intermediate
tja688tja688

physics-arcade

Configure Arcade Physics simulations with collision detection and world boundaries in Phaser 4.

Community
Intermediate
tja688tja688

actions-and-utilities

Perform batch operations and geometry-based layout on Phaser game object arrays.

Community
Intermediate
tja688tja688

tweens

Create and manage property animations in Phaser 4 game scenes.

Community
Intermediate
tja688tja688

curves-and-paths

Create and animate geometric paths with splines, Bezier curves, and elliptical arcs in Phaser 4.

Community
Intermediate
tja688tja688

particles

Configure and manage ParticleEmitter instances in Phaser 4 game scenes.

Community
Intermediate
tja688tja688

v3-to-v4-migration

Migrate Phaser 3 game projects to Phaser 4 by resolving breaking API changes.

Community
Advanced
tja688tja688

filters-and-postfx

Applies GPU-accelerated post-processing filters to Phaser 4 game objects and cameras.

Community
Intermediate
tja688tja688

cameras

Manage Phaser 4 camera viewports, scrolling, and post-processing effects.

Community
Intermediate
tja688tja688

game-object-components

Document Phaser 4 game object mixins and component-based architecture.

Community
Intermediate
tja688tja688

v4-new-features

Document Phaser 4 WebGL rendering migration from v3 pipelines to RenderNodes and Filters.

Community
Intermediate
tja688tja688

text-and-bitmaptext

Implement Text, BitmapText, and DynamicBitmapText rendering in Phaser 4.

Community
Intermediate
tja688tja688

audio-and-sound

Manage audio playback, loading, and spatial positioning in Phaser 4 games.

Community
Intermediate
tja688tja688

grill-with-docs

Cross-reference project plans against CONTEXT.md and ADR files.

Community
Advanced
tja688tja688

render-textures

Create and manipulate RenderTexture and DynamicTexture objects in Phaser 4.

Community
Intermediate
tja688tja688

events-system

Manage EventEmitter patterns and listener cleanup in Phaser 4.

Community
Intermediate
tja688tja688

graphics-and-shapes

Render geometric primitives and shapes in Phaser 4 using Graphics or Shape game objects.

Community
Intermediate
tja688tja688

geometry-and-math

Provides geometric primitives, intersection tests, collision detection for Phaser 4 game development.

Community
Intermediate