Tang Jin
Community@tja688 · Chongqing
Philip Merlin Award – Newcastle University, MSc with Distinction – Computer Game Engineering, Teacher & Indie Games Developer
Agent Skills by Tang Jin
Showing 41 vetted skills indexed across 2 GitHub repositories.
physics-matter
Integrate Matter.js rigid bodies, constraints, and collision filtering into Phaser 4 scenes.
scenes
Manages Phaser 4 scene lifecycles, transitions, and inter-scene communication.
input-keyboard-mouse-touch
Manage keyboard, mouse, touch, and gamepad input events in Phaser game scenes.
groups-and-containers
Manage Phaser 4 game object organization with Groups, Containers, and Layers.
loading-assets
Manage asynchronous loading and caching of game assets in Phaser 4.
tilemaps
Integrate Tiled JSON maps into Phaser 4 scenes with layers and collision.
time-and-timers
Manage game-time events and sequence cutscenes with Phaser 4 Clock and Timeline plugins.
physics-arcade
Configure Arcade Physics simulations with collision detection and world boundaries in Phaser 4.
actions-and-utilities
Perform batch operations and geometry-based layout on Phaser game object arrays.
tweens
Create and manage property animations in Phaser 4 game scenes.
curves-and-paths
Create and animate geometric paths with splines, Bezier curves, and elliptical arcs in Phaser 4.
particles
Configure and manage ParticleEmitter instances in Phaser 4 game scenes.
v3-to-v4-migration
Migrate Phaser 3 game projects to Phaser 4 by resolving breaking API changes.
filters-and-postfx
Applies GPU-accelerated post-processing filters to Phaser 4 game objects and cameras.
cameras
Manage Phaser 4 camera viewports, scrolling, and post-processing effects.
game-object-components
Document Phaser 4 game object mixins and component-based architecture.
v4-new-features
Document Phaser 4 WebGL rendering migration from v3 pipelines to RenderNodes and Filters.
text-and-bitmaptext
Implement Text, BitmapText, and DynamicBitmapText rendering in Phaser 4.
audio-and-sound
Manage audio playback, loading, and spatial positioning in Phaser 4 games.
grill-with-docs
Cross-reference project plans against CONTEXT.md and ADR files.
render-textures
Create and manipulate RenderTexture and DynamicTexture objects in Phaser 4.
events-system
Manage EventEmitter patterns and listener cleanup in Phaser 4.
graphics-and-shapes
Render geometric primitives and shapes in Phaser 4 using Graphics or Shape game objects.
geometry-and-math
Provides geometric primitives, intersection tests, collision detection for Phaser 4 game development.