input-keyboard-mouse-touch

Manage keyboard, mouse, touch, and gamepad input events in Phaser game scenes.

Updated Mar 27, 2026
One-click install
npx skills add https://github.com/tja688/WebGameDevPlace --skill input-keyboard-mouse-touch-tja688
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: input-keyboard-mouse-touch
Source: https://github.com/tja688/WebGameDevPlace/tree/main/.claude/skills/input-keyboard-mouse-touch
Command: npx skills add https://github.com/tja688/WebGameDevPlace --skill input-keyboard-mouse-touch-tja688

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill simplifies the complexity of managing diverse user inputs in Phaser, allowing developers to handle keyboard, mouse, touch, and gamepad events through a unified, event-driven system.

Core Features & Use Cases

  • Unified Input Handling: Manage keyboard, mouse, touch, and gamepad inputs via a single interface.
  • Interactive Objects: Easily enable drag-and-drop, click events, and custom hit areas for game sprites and containers.
  • Use Case: Build a character controller that supports both keyboard movement and on-screen touch controls, while simultaneously handling mouse-based UI interactions and gamepad vibration feedback.

Quick Start

Use the input-keyboard-mouse-touch skill to set up a sprite as an interactive object that triggers a console log when clicked.

Frequently Asked Questions about input-keyboard-mouse-touch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle keyboard, mouse, and touch input events in a Phaser game scene?

To handle keyboard, mouse, and touch input in Phaser, use a unified event-driven system that manages interactive game objects and cross-platform input polling. This framework simplifies diverse user inputs into a single interface within game scenes.

What is the best way to set up drag-and-drop mechanics for sprites in Phaser?

Setting up drag-and-drop mechanics in Phaser involves enabling interactive objects with custom hit areas on game sprites and containers. This allows developers to easily configure event-driven drag states for UI navigation and gameplay interactions.

Can I use Phaser input to build a character controller that supports both keyboard and gamepad?

Yes, Phaser input supports building character controllers that handle keyboard movement and gamepad events simultaneously. You can implement complex input polling for character movement while managing gamepad vibration feedback.

Does Phaser support cross-platform input handling for mobile touch and desktop mouse interactions?

Phaser supports cross-platform input handling by managing both mobile touch and desktop mouse interactions through a unified interface. This allows simultaneous processing of on-screen touch controls and mouse-based UI navigation.

How do I configure custom hit areas for interactive game objects in Phaser?

Configuring custom hit areas in Phaser involves defining specific interactive boundaries for game sprites and containers. This facilitates precise event-driven state management and accurate click event detection for complex object shapes.