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Blender-MCP-Assembly-Skill

Reliable 3D model assembly and geometry verification in Blender

Builds clean, connected 3D models in Blender through MCP with planned joints, correct primitive scaling, and bmesh-based beams. Prevents exploded models, half-size dimensions, and misrotated cylinders that silently ruin generated geometry. Verifies every part with bounds and overlap checks, then audits final transforms for predictable results.
npx skills add ProfRino/Blender-MCP-Assembly-Skill --all -g -y

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Frequently Asked Questions

FAQPage Schema
How to install Blender-MCP-Assembly-Skill?โ–ผ

Run `npx skills add ProfRino/Blender-MCP-Assembly-Skill --all -g -y` in your terminal to install the skill globally.

How to stop AI-generated Blender models from looking exploded?โ–ผ

This skill plans every joint with a connection map and verifies real overlaps between parts, so gaps and disconnected pieces are caught before rendering.

Why are my Blender cube dimensions half the intended size?โ–ผ

Using size=1 with scale silently halves every dimension. The skill enforces size=2 so scale values directly match real half-extents.

Does this skill work with GitHub Copilot and other agents?โ–ผ

Yes. It includes a copilot-instructions.md file for GitHub Copilot, and the SKILL.md front matter lets any compatible agent route to it automatically.

Do I need Blender scripting experience to use it?โ–ผ

No. Your agent follows the skill's ready-made rules and helper functions like verify_bounds() and make_beam() whenever it writes Blender geometry code.

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