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openclaw-unity-plugin

Remote Unity Editor control, scene editing, and game testing

Controls the Unity Editor remotely through natural language requests, covering scene inspection, GameObject creation, component editing, and Play mode control. Eliminates manual clicking through the Unity interface and repetitive debugging steps with 44 built-in commands for logs, screenshots, and input simulation. Works in both Editor and Play mode so game development and UI testing continue without interruption.
npx skills add TomLeeLive/openclaw-unity-plugin --all -g -y

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Frequently Asked Questions

FAQPage Schema
How to install OpenClaw Unity Plugin?โ–ผ

Run `npx skills add TomLeeLive/openclaw-unity-plugin --all -g -y` in your terminal to install the skill globally, then add the Unity package via the Package Manager git URL.

How to control Unity Editor remotely?โ–ผ

Connect the plugin to the OpenClaw Gateway, then send plain-English requests from Telegram, Discord, or web chat to inspect scenes, create objects, and edit components.

Does it work without entering Play mode?โ–ผ

Yes. All tools run in Editor mode, so you can inspect hierarchies, modify components, and capture screenshots without pressing Play.

Can it automate Unity UI testing?โ–ผ

Yes. Input simulation tools click UI buttons, type into fields, and move the mouse, letting you run automated UI test flows and capture screenshots.

Which Unity versions are supported?โ–ผ

It targets Unity 2021.3 and above, but has been officially tested on Unity 6000.3 (Unity 6.3 LTS).

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