unity-plugin

Automate Unity Editor control via unity_execute commands for scenes, objects, and debugging.

106|7|Updated Feb 7, 2026
One-click install
npx skills add https://github.com/TomLeeLive/openclaw-unity-plugin --skill unity-plugin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-plugin
Source: https://github.com/TomLeeLive/openclaw-unity-plugin/tree/main/skill
Command: npx skills add https://github.com/TomLeeLive/openclaw-unity-plugin --skill unity-plugin

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Automates remote control of the Unity Editor to streamline game development tasks.

Core Features & Use Cases

  • Scene inspection, GameObject/Component manipulation, and debugging
  • Input simulation and Play mode control in both Editor and Play modes
  • Scriptable operations exposed via unity_execute commands (scene.list, gameobject.find, debug.screenshot, editor.refresh, etc.)

Quick Start

To begin, issue a unity_execute command to list scenes.

Frequently Asked Questions about unity-plugin

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate remote control of the Unity Editor?

Automating remote control of the Unity Editor is achieved through the OpenClaw Unity Plugin, which exposes a scriptable command surface for executing actions like scene inspection, object manipulation, and debugging.

Can I simulate input and control Play mode in Unity remotely?

Yes, you can simulate input and control Play mode in Unity remotely by issuing specific unity_execute commands through the OpenClaw Unity Plugin, enabling scripted interactions in both Editor and Play modes.

What is the best way to inspect Unity scenes and find GameObjects via scripting?

Inspecting Unity scenes and finding GameObjects via scripting is handled by sending commands like scene.list and gameobject.find through the OpenClaw Unity Plugin to query and manipulate the active scene hierarchy.

How do I capture debug screenshots from the Unity Editor automatically?

Capturing debug screenshots from the Unity Editor automatically involves executing the debug.screenshot command via the OpenClaw Unity Plugin to retrieve visual state data during development or testing.

Does the OpenClaw Unity Plugin require any specific dependencies to function?

The OpenClaw Unity Plugin operates with no listed dependencies, requiring only a functioning Unity Editor environment to receive and execute the remote scripted commands for scene and object manipulation.

When should I avoid using remote Unity Editor automation?

You should avoid using remote Unity Editor automation for tasks requiring real-time, high-frequency frame updates, as the OpenClaw Unity Plugin command surface is designed for discrete scripted actions like scene inspection and debugging rather than continuous frame-loop manipulation.