uloop-execute-menu-item

Execute Unity Editor MenuItems from the command line via uloop CLI.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/sakastudio/cef-test --skill uloop-execute-menu-item
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uloop-execute-menu-item
Source: https://github.com/sakastudio/cef-test/tree/main/.claude/skills/uloop-execute-menu-item
Command: npx skills add https://github.com/sakastudio/cef-test --skill uloop-execute-menu-item

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Execute Unity MenuItem via uloop CLI to automate editor actions and scripted workflows.

Core Features & Use Cases

  • Trigger Unity Editor MenuItems programmatically (e.g., create objects, save scenes, refresh assets).
  • Automate repetitive editor tasks and batch operations across Unity projects.
  • Run custom menu items defined in scripts via the CLI for repeatable workflows.

Quick Start

Run the uloop execute-menu-item command with a target menu path to perform a Unity Editor action.

Frequently Asked Questions about uloop-execute-menu-item

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor menu actions from the command line?

You can invoke Unity Editor MenuItems from the command line using the uloop execute-menu-item command. By passing the target menu path, it triggers scripted editor workflows like creating objects or refreshing assets directly from your CLI.

Can I trigger custom scripted Unity MenuItems via CLI?

Yes, you can trigger custom scripted Unity MenuItems via CLI by passing the specific menu path to the execute command. This enables repeatable automated workflows for any custom editor scripts defined within your Unity project.

Do I need a running Unity editor context to execute menu items from the CLI?

Yes, executing menu items from the CLI requires access to a running Unity editor context within your project. The automation operates by interacting directly with the active editor environment to invoke the specified scripted menu actions.

What is the use reflection fallback option for Unity CLI automation?

The use reflection fallback is an optional flag for Unity CLI automation used when standard menu invocation fails. It provides an alternative method to trigger the targeted editor action by reflecting over assemblies to locate and execute the menu item directly.

What are the limitations of automating Unity Editor tasks via command line?

A key limitation of automating Unity Editor tasks via command line is the strict requirement for a running Unity editor context; it cannot execute in headless server environments without the editor active. Menu items requiring manual GUI interactions may also fail during CLI execution.