a1076559139a1076559139Community·1 Agent Skills Included

XForge2

Modular Cocos Creator game framework with strict coding rules

Builds modular Cocos Creator 3.8 games using the XForge framework with modules, models, services, and views. Enforces strict architecture rules that prevent broken APIs, cross-module coupling, and invalid scene setups. Guides coding through a built-in manual covering startup flow, UI management, sound, storage, and extension packages.
npx skills add a1076559139/XForge2 --all -g -y
Available:

Instructs the agent to only use real XForge APIs, never create framework structure files or scenes automatically, keep models and services free of rendering components, and consult the xforge-manual skill when implementing features.

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Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install XForge2?

Run `npx skills add a1076559139/XForge2 --all -g -y` in your terminal to install all skills in this suite globally.

What is the XForge framework for Cocos Creator?

XForge is a modular game framework for Cocos Creator 3.8 that organizes code into modules, models, services, and views with built-in UI, sound, and storage management.

How does XForge2 prevent bad AI-generated code?

Its AGENTS.md rules force the agent to use only verified framework APIs, block automatic creation of scenes and prefabs, and keep data and logic layers free of rendering components.

How do I create modules and views in XForge?

Modules, services, models, views, and sounds are created through the XForge editor menu, and the xforge-manual skill explains each step to the agent.

Does XForge2 work with AI coding assistants?

Yes. The included xforge-manual skill follows the universal SKILL.md standard and works in Claude Code, Cursor, Trae, and Roo Code.

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