xforge2-manual

Document XForge2 framework usage for Cocos Creator 3.8 development.

57|5|Updated Feb 11, 2026
One-click install
npx skills add https://github.com/a1076559139/XForge2 --skill xforge2-manual
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: xforge2-manual
Source: https://github.com/a1076559139/XForge2/tree/main/XForge2-Cocos/.trae/skills/xforge2-manual
Command: npx skills add https://github.com/a1076559139/XForge2 --skill xforge2-manual

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides comprehensive documentation and usage guidance for the XForge2 framework, enabling developers to efficiently implement features, check API usage, and understand module/service/view structures.

Core Features & Use Cases

  • Framework Navigation: Understand the directory structure, asset management, and module organization.
  • Development Workflow: Learn about the lifecycle of modules, services, models, and views.
  • Tooling & Utilities: Discover built-in libraries and extension package management.
  • Use Case: When starting a new feature in XForge2, consult this Skill to understand the correct way to create and integrate a new module, including its services, models, and views.

Quick Start

Refer to the XForge2 manual to understand the directory structure for a new feature module.

Frequently Asked Questions about xforge2-manual

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a new feature module in Cocos Creator using XForge2?

To structure a new feature module in Cocos Creator, XForge2 organizes code into Models for data management, Services for business logic, and Views for UI presentation, ensuring a scalable game development workflow.

What is the lifecycle of a module in the XForge2 game framework?

The lifecycle of a module in XForge2 governs the initialization, execution, and destruction phases of Services, Models, and Views. Understanding this lifecycle is essential for managing state and memory within Cocos Creator 3.8.

Can I use XForge2 documentation to understand Cocos Creator 3.8 project conventions?

Yes, the XForge2 documentation outlines project directory structures, asset management, and module organization conventions specifically tailored for Cocos Creator 3.8. It serves as an essential guide for standardizing game development workflows.

How do I manage data and business logic in a Cocos Creator game with XForge2?

You manage data and business logic in XForge2 by utilizing Models for state storage and Services for executing business rules. This architecture cleanly separates data management from UI presentation in Cocos Creator.

What built-in utility libraries does XForge2 provide for Cocos Creator development?

XForge2 provides built-in utility libraries and extension package management tools designed to streamline Cocos Creator development. These tools assist with common framework operations, reducing boilerplate code for game developers.