What problem does it solve?
This Skill eliminates inconsistent code quality, architectural violations, and performance bottlenecks in Cocos Creator 3.x playable ads development, ensuring all team code meets TheOne Studio's strict production-ready standards.
Core Features & Use Cases
- Code Quality Enforcement: Automatically validates TypeScript strict mode, access modifiers, error handling, and code hygiene rules for all Cocos Creator components.
- Architecture Compliance: Checks for correct component lifecycle usage, event listener cleanup, and required reference validation to prevent crashes and memory leaks.
- Playable Performance Optimization: Provides guidelines and checklists for <10 DrawCalls, zero allocations in update loops, <5MB bundle size, and GPU skinning for smooth 60fps playable ads.
- Use Case: When a developer writes a new player controller component, the skill flags missing access modifiers, unvalidated @property references, and vector allocations in the update loop before the code is committed. During code review, it also catches missing event listener unregistration and oversized texture assets that blow the bundle budget.
Quick Start
Use this skill to review your new Cocos Creator 3.x TypeScript component against TheOne Studio's development standards to catch code quality, architecture, and playable performance issues before merging.