CuongND
Community@dycuong03 · Hanoi
Game developer
Agent Skills by CuongND
Showing 196 vetted skills indexed across 2 GitHub repositories.
cocos-agent-team
Orchestrate Cocos Creator 3.8.x playable production across four specialist agent roles.
cocos-playable-design
Generates Cocos Creator 3.8.x playable wireframes, asset lists, and interaction contracts from specs.
theone-cocos-standards
Enforce Cocos Creator 3.x TypeScript standards for playable ads code quality and performance.
cocos-playable-qa
Audit Cocos Creator 3.8.x playable builds for bugs, performance, and ad policy compliance.
cocos-playable-engineer
Automate Cocos Creator 3.8.x playable scene, prefab, and asset hierarchy construction.
playable-team
Coordinate specialized agents for Cocos Creator 3.8.x playable development tasks.
cocos-playable-typescript
Write TypeScript gameplay components for Cocos Creator 3.8.x playables.
dots-event-driven-ecs
Model one-frame ECS events as request entities, command components, or event buffers.
dots-singleton-patterns
Enforce DOTS singleton access with SystemAPI and RequireForUpdate guards.
dots-update-groups
Determine Unity DOTS ECS update group assignment and ordering for deterministic system execution.
dots-transform-patterns
Write LocalTransform and Parent components while treating LocalToWorld as read-only output.
dots-hybrid-bridge
Enforce DOTS-writes/Unity-reads ownership in hybrid Unity projects.
memory-safety
Audits Unity DOTS/Hybrid code for memory-lifetime and GC-avoidance violations.
unity-dots-best-practices
Guide Unity DOTS component and system design for Burst-compatible, allocation-free hot paths.
burst-safety
Enforce Burst safety rules for Unity DOTS job code.
unity-dev
Implement Unity DOTS ECS systems and jobs following an approved design.
ownership-partitioning
Enforce file write partitioning between parallel Unity pipeline agents.
unity-dots
Route Unity DOTS task descriptions to specialized ECS skills via ROUTING.md.
codebase-understanding
Queries the code-review-graph to guide evidence-based codebase comprehension.
triage
Generate schema-valid workspace/triage.json for Unity DOTS agent pipelines.
editor-data-tools
Build Unity editor utilities that validate authored data and inspect DOTS/baker outputs.
unity-investigation
Collect Unity compilation, scene, log, and performance evidence for bug investigation.
qa-validation
Verify Unity DOTS changes with static and runtime checks.
skill-creator
Draft, test, grade, and optimize Claude Code skills with benchmark evaluations.