CuongND avatar

CuongND

Community

@dycuong03 · Hanoi

1Followers
|
32Public Repos
|
196Published Skills

Game developer

Agent Skills by CuongND

Showing 196 vetted skills indexed across 2 GitHub repositories.

dyCuong03dyCuong03

cocos-agent-team

Orchestrate Cocos Creator 3.8.x playable production across four specialist agent roles.

Community
Advanced
dyCuong03dyCuong03

cocos-playable-design

Generates Cocos Creator 3.8.x playable wireframes, asset lists, and interaction contracts from specs.

Community
Advanced
dyCuong03dyCuong03

theone-cocos-standards

Enforce Cocos Creator 3.x TypeScript standards for playable ads code quality and performance.

Community
Advanced
dyCuong03dyCuong03

cocos-playable-qa

Audit Cocos Creator 3.8.x playable builds for bugs, performance, and ad policy compliance.

Community
Advanced
dyCuong03dyCuong03

cocos-playable-engineer

Automate Cocos Creator 3.8.x playable scene, prefab, and asset hierarchy construction.

Community
Advanced
dyCuong03dyCuong03

playable-team

Coordinate specialized agents for Cocos Creator 3.8.x playable development tasks.

Community
Intermediate
dyCuong03dyCuong03

cocos-playable-typescript

Write TypeScript gameplay components for Cocos Creator 3.8.x playables.

Community
Advanced
dyCuong03dyCuong03
6

dots-event-driven-ecs

Model one-frame ECS events as request entities, command components, or event buffers.

Community
Advanced
dyCuong03dyCuong03
6

dots-singleton-patterns

Enforce DOTS singleton access with SystemAPI and RequireForUpdate guards.

Community
Advanced
dyCuong03dyCuong03
6

dots-update-groups

Determine Unity DOTS ECS update group assignment and ordering for deterministic system execution.

Community
Advanced
dyCuong03dyCuong03
6

dots-transform-patterns

Write LocalTransform and Parent components while treating LocalToWorld as read-only output.

Community
Advanced
dyCuong03dyCuong03
6

dots-hybrid-bridge

Enforce DOTS-writes/Unity-reads ownership in hybrid Unity projects.

Community
Advanced
dyCuong03dyCuong03
6

memory-safety

Audits Unity DOTS/Hybrid code for memory-lifetime and GC-avoidance violations.

Community
Advanced
dyCuong03dyCuong03
6

unity-dots-best-practices

Guide Unity DOTS component and system design for Burst-compatible, allocation-free hot paths.

Community
Intermediate
dyCuong03dyCuong03
6

burst-safety

Enforce Burst safety rules for Unity DOTS job code.

Community
Intermediate
dyCuong03dyCuong03
6

unity-dev

Implement Unity DOTS ECS systems and jobs following an approved design.

Community
Advanced
dyCuong03dyCuong03
6

ownership-partitioning

Enforce file write partitioning between parallel Unity pipeline agents.

Community
Advanced
dyCuong03dyCuong03
6

unity-dots

Route Unity DOTS task descriptions to specialized ECS skills via ROUTING.md.

Community
Advanced
dyCuong03dyCuong03
6

codebase-understanding

Queries the code-review-graph to guide evidence-based codebase comprehension.

Community
Intermediate
dyCuong03dyCuong03
6

triage

Generate schema-valid workspace/triage.json for Unity DOTS agent pipelines.

Community
Advanced
dyCuong03dyCuong03
6

editor-data-tools

Build Unity editor utilities that validate authored data and inspect DOTS/baker outputs.

Community
Intermediate
dyCuong03dyCuong03
6

unity-investigation

Collect Unity compilation, scene, log, and performance evidence for bug investigation.

Community
Intermediate
dyCuong03dyCuong03
6

qa-validation

Verify Unity DOTS changes with static and runtime checks.

Community
Advanced
dyCuong03dyCuong03
6

skill-creator

Draft, test, grade, and optimize Claude Code skills with benchmark evaluations.

Community
Advanced