What problem does it solve?
Building a complete Cocos Creator 3.8.x playable requires coordinating design, engineering, TypeScript development, and QA teams, which is prone to disjointed handoffs, missed tasks, and inconsistent adherence to project standards when managed manually. This skill eliminates that overhead by acting as a centralized orchestrator that automates the full production pipeline from spec validation to final QA sign-off.
Core Features & Use Cases
- End-to-End Pipeline Orchestration: Spawns and coordinates four specialist agents (design, Cocos engineer, TypeScript dev, QA) in the correct sequential and parallel workflow to deliver a complete playable without manual role handoffs.
- Shared State Management: Tracks progress via a shared task board, inter-agent chat log, and project context files, automatically routing blockers and re-spawning agents to resolve gaps.
- Playable Lifecycle Management: Handles new playable workspace initialization (with safe archiving of prior runs) and in-progress project resumption, enforcing team coding and performance standards across all deliverables.
- Use Case: If you have a completed playable spec and project context, invoke this skill to run the entire production pipeline and receive a final QA-passed build with performance metrics.
Quick Start
Invoke the cocos-agent-team skill to execute the full end-to-end playable production pipeline after you have filled out the required playable spec and project context configuration files.