What problem does it solve?
This Skill ensures your Unity DOTS work stays faithful to an approved Architect design while safely implementing performance-critical ECS runtime code.
Core Features & Use Cases
- Implement ECS runtime systems and jobs that match an Architect-approved ECS design exactly (systems, components, bakers, conversion paths).
- Use CRG-first codebase investigation to follow existing patterns and extension points before changing or adding code.
- Enforce ECS safety and validation gates (Burst safety, structural-change rules, update-order preservation) before signaling verification.
Use case example: When adding a new DOTS feature, you delegate investigation to CRG agents, implement the required systems/jobs/bakers in the existing pattern, and validate that you didn’t introduce unsafe structural changes or Burst-breaking managed allocations.
Quick Start
Instruct the AI to implement the specified Unity DOTS feature using the unity-dev role, following the approved design, using CRG-first investigation, and producing the required “Implemented surfaces / Unresolved items / Runtime risks” handoff.