What problem does it solve?
Building Cocos Creator 3.8.x playables often suffers from disjointed pre-build design workflows: unclear specs, missing wireframes, unorganized asset lists, and poor cross-team communication lead to rework, delays, and inconsistent playable quality that fails platform review standards.
Core Features & Use Cases
- Standardized Wireframe Generation: Breaks down playable specs into discrete, numbered screen wireframes with node hierarchies, layout sketches, and safe-area constraints for portrait and landscape orientations.
- Asset Specification & Handoffs: Produces prioritized asset request lists keyed to filenames, plus interaction contracts mapping input to feedback, so engineering and TypeScript teams can implement without clarification.
- Platform-Compliant UX Design: Enforces proven playable ad UX patterns, CTA placement rules, and anti-pattern avoidance for Google Web Ads, Meta, AppLovin, and other ad platforms to maximize conversion and pass review.
- Use Case: If you have a casual puzzle playable spec, this skill will generate wireframes for the hook, onboarding, core loop, and end card screens, a full list of required art/audio assets, and an interaction map for the build team.
Quick Start
Provide your playable spec file and ask the cocos-playable-design skill to generate complete wireframes, asset requests, and interaction handoffs for your Cocos Creator build team.