What problem does it solve?
Cocos Creator playables often have hidden bugs, performance regressions, and ad platform policy violations that only surface during real-world testing, leading to rejected ad builds, poor user experience, or missed release milestones. This skill eliminates the risk of shipping broken or non-compliant playables by providing a structured, repeatable QA workflow.
Core Features & Use Cases
- End-to-end QA passes: Covers structural scene integrity, behavioral interaction contracts, performance metrics, and ad platform policy compliance for Cocos Creator 3.8.x playables.
- Regression testing: Compares current build performance and behavior against prior baselines stored in agentmemory to catch drift after code or scene changes.
- Structured bug filing: Automatically assigns reproducible bugs to the correct role (design, engineering, TypeScript development) with clear severity levels and steps to reproduce.
- Use case: After your team finishes a new playable milestone, run a full QA pass to verify FPS meets targets, CTAs fire correctly, bundle size is within ad platform limits, and all scenes match the design wireframe before requesting release sign-off.
Quick Start
Use the cocos-playable-qa skill to run a full quality assurance pass on your latest Cocos Creator 3.8.x playable build and generate a release sign-off report.