dots-transform-patterns

Community

Prevent stale transforms in Entities hierarchies.

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents incorrect use of Entities 1.x transform components that leads to stale matrices, child position lag, and snap-on-reparent bugs.

Core Features & Use Cases

  • Correct writable vs derived transform split: Use LocalTransform as the writable truth and treat LocalToWorld as system-owned output.
  • Hierarchy and reparenting guidance: Safely handle Parent structural changes with the right LocalTransform ordering to avoid visible teleporting and one-frame inconsistencies.
  • Scale and shear correctness: Apply PostTransformMatrix for non-uniform scale and shear while using LocalTransform.Scale as uniform-only.
  • Opt-out when customizing transforms: Decide when to replace the default transform model at the Baker/System boundary and what tradeoffs that implies.

Quick Start

Ask the AI to explain how to parent a runtime entity to another entity using Entities 1.x so that its world-space pose does not snap and its children read the correct transform after TransformSystemGroup.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dots-transform-patterns
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#dots-transform-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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