dots-transform-patterns
CommunityPrevent stale transforms in Entities hierarchies.
Software Engineering#hierarchy#reparenting#entities transform#LocalTransform#LocalToWorld#PostTransformMatrix#TransformSystemGroup
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents incorrect use of Entities 1.x transform components that leads to stale matrices, child position lag, and snap-on-reparent bugs.
Core Features & Use Cases
- Correct writable vs derived transform split: Use
LocalTransformas the writable truth and treatLocalToWorldas system-owned output. - Hierarchy and reparenting guidance: Safely handle
Parentstructural changes with the rightLocalTransformordering to avoid visible teleporting and one-frame inconsistencies. - Scale and shear correctness: Apply
PostTransformMatrixfor non-uniform scale and shear while usingLocalTransform.Scaleas uniform-only. - Opt-out when customizing transforms: Decide when to replace the default transform model at the Baker/System boundary and what tradeoffs that implies.
Quick Start
Ask the AI to explain how to parent a runtime entity to another entity using Entities 1.x so that its world-space pose does not snap and its children read the correct transform after TransformSystemGroup.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dots-transform-patterns Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#dots-transform-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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