wave5-local-transform-write-pattern

Community

Write correct LocalTransform motion in DOTS

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Local-space entity motion and rotation often get broken when systems write the wrong transform component or mix up local-space versus world-space data, causing incorrect physics input and inconsistent results.

Core Features & Use Cases

  • Authoritative local-space writes: Write movement, rotation, and uniform scale via LocalTransform as the single source of truth in Entities 1.x.
  • Correct space semantics: Use LocalTransform for gameplay/physics inputs and reserve LocalToWorld for world-space rendering or spatial queries.
  • Safe scheduling and job constraints: Avoid overwriting after the TransformSystemGroup, and ensure parallel jobs don’t write conflicting transform components.

Quick Start

Use the wave5-local-transform-write-pattern guidance to update an entity’s LocalTransform.Position, LocalTransform.Rotation, and LocalTransform.Scale uniformly from gameplay logic for correct local-space behavior.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave5-local-transform-write-pattern
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-local-transform-write-pattern

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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