wave5-local-to-world-read-only-contract

Community

Read world transforms—never write LocalToWorld.

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Prevents incorrect and unstable gameplay or spatial logic caused by writing to LocalToWorld or reading it at the wrong time in the ECS transform pipeline.

Core Features & Use Cases

  • Read-only LocalToWorld contract: Use LocalToWorld to obtain world-space position/orientation for rendering, physics queries, and spatial calculations.
  • Scheduling and freshness guidance: Avoid stale last-frame data by reading after TransformSystemGroup runs or accepting explicit latency.
  • Correct motion ownership: Write movement via LocalTransform so TransformSystemGroup can compute and propagate LocalToWorld safely.

Quick Start

Ask your AI to refactor your system so that any world-space reads use in LocalToWorld (e.g., LocalToWorld ltw in IJobEntity) while all entity motion writes go through LocalTransform, scheduled to run after TransformSystemGroup.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave5-local-to-world-read-only-contract
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-local-to-world-read-only-contract

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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