player-physics
OfficialLaunch and control player physics in Decentraland.
Authordecentraland
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Apply physics forces to the local player's avatar, enabling interactive, scene-driven motion such as launches, pushes, and area effects without requiring manual frame-by-frame scripting.
Core Features & Use Cases
- Impulse (One-Shot Push): launches the player upward or in a specified direction for a moment.
- Knockback & Repulsion: pushes the player away from a point or area, with optional falloff and radius.
- Continuous & Timed Forces: applies persistent or time-limited forces for wind tunnels, conveyors, gravity fields, and zone effects.
- Coordinate Utilities: converts local directions to world space to push the player relative to an entity's orientation.
Quick Start
Integrate the Physics API and apply basic forces to the local player in your scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: player-physics Download link: https://github.com/decentraland/sdk-skills/archive/main.zip#player-physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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