editor-data-tools
CommunityValidate Unity data and visualize DOTS state.
Software Engineering#unity#validation#build pipeline#editor tooling#dotS#ecs debugging#baker inspection
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity editor tooling often makes it hard to reliably inspect, validate, and debug authored data and DOTS/baker outputs without leaking cost into runtime builds.
Core Features & Use Cases
- Editor-only, isolation-first tooling: keep diagnostics and authoring helpers strictly in
Editor/folders or*.Editor.asmdef, and gate everything behindUNITY_EDITORor editor menus. - Actionable validators for assets and build gates: produce issue lists with severity, target, field paths, expected vs actual values, and fix suggestions, wired into import/build pipelines and batch menu checks.
- Inspectable ECS/DOTS bake results: design custom inspector/editor window flows to preview baker output and runtime ECS state for debugging without noisy
Debug.Logspam.
Quick Start
Ask the AI to design an editor window and pure validator that checks a specific authoring component’s fields and reports null/mismatched values with a precise asset path and field path.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: editor-data-tools Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#editor-data-tools Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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