wave8-dependency-complete-editor-only-fence
CommunityUse Complete() safely as an editor-only probe
Software Engineering#performance#debugging#ecs#job-system#unity-dots#dependency-complete#editor-only
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents the common ECS/DOTS mistake of using state.Dependency.Complete() as a general “make jobs finish” mechanism, which silently destroys parallelism and causes main-thread stalls.
Core Features & Use Cases
- Editor-only diagnostic fencing: Applies Complete() only under UNITY_EDITOR to inspect intermediate NativeArray/job results without shipping the anti-pattern.
- Production-safe dependency chaining: Encourages correct propagation of job dependencies so consuming systems naturally synchronize without sync points.
- Risk and performance guardrails: Highlights runtime and profiler risks (e.g., WaitForJobGroupID stalls) and provides architecture guidance to fix broken dependency chains.
Quick Start
Add a UNITY_EDITOR-guarded state.Dependency.Complete() call around a temporary diagnostic fence when you need to inspect intermediate job state, and remove it before merging.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave8-dependency-complete-editor-only-fence Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave8-dependency-complete-editor-only-fence Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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