What problem does it solve?
This Skill resolves slow, error-prone “which Unity DOTS technique should I use?” decision-making by indexing a large library of senior Unity DOTS/ECS skills and guiding you to the correct one using keyword routing.
Core Features & Use Cases
- Skill discovery index: Provides a structured catalog of senior-level Unity DOTS/ECS skills (mined from EntityComponentSystemSamples) organized by topic area such as baking, jobs, physics, enableable components, and anti-patterns.
- Fast keyword router: Uses ROUTING.md to map task keywords (e.g., “SystemAPI.Query”, “FixedStepSimulationSystemGroup”, “ECB playback”, “IEnableableComponent”) to the most relevant skills so you can load only 2–3 at a time.
- Scenario-to-skill mapping for triage: Helps with both implementation (“systems”, “query”, “spawn / instantiate”, “baking / authoring”, etc.) and debugging (“symptom: main-thread stall”, “ECB commands not applied”, “query returns wrong entities”, etc.) by matching them to targeted skill packs.
Quick Start
Load the unity-dots skill index, then open and follow ROUTING.md to match your task keywords to the listed skill names and activate only those skills.