dots-baking-patterns

Community

Deterministically bake Unity DOTS data

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents broken or stale Unity DOTS baking results by guiding you to create deterministic entity output with correct dependency tracking and explicit transform usage.

Core Features & Use Cases

  • Dependency-safe baking: Ensures referenced assets and sibling components re-trigger baking correctly via proper DependsOn usage and baker-mediated reads.
  • Correct TransformUsageFlags: Selects the smallest valid transform archetype and avoids missing transforms or unnecessary chunk bloat.
  • Prefab Entity references + fan-out: Converts referenced prefabs and creates additional entities from one authoring source using bake-time patterns that avoid runtime spawners.
  • Senior guardrails: Avoids common failure modes like bypassing dependency tracking (e.g., reading authoring.transform), early-outing before DependsOn, and introducing nondeterminism.

Quick Start

Ask an AI to review your Baker<T> implementation for missing DependsOn, incorrect TransformUsageFlags, and unsafe prefab/transform handling in your Unity DOTS project.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dots-baking-patterns
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#dots-baking-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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