baking-world-query-options
CommunityQuery every baked entity correctly
Software Engineering#unity#dots#entity queries#baking systems#baked entity#prefab entities#disabled entities
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It prevents baking-system queries from skipping important entity categories, such as entities originating from disabled GameObjects, prefab roots, or transient baking-only entities.
Core Features & Use Cases
- Include disabled and prefab-root entities: Ensures entity queries cover everything produced during baking, including entities that won’t exist at runtime in the same way.
- Filter to fully baked entities: Uses a baked-pass filter to avoid processing transient baking artifacts that can waste work or cause incorrect results.
- Safe separation for baking vs runtime: Guides you to apply baking-specific query options only inside baking systems where their semantics match intent.
Quick Start
Use the baking-system query pattern that combines IncludeDisabledEntities and IncludePrefab, then add WithAll<BakedEntity>() so your query processes every relevant baked entity while excluding transient baking-only entities.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: baking-world-query-options Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#baking-world-query-options Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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