baking-world-query-options

Community

Query every baked entity correctly

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents baking-system queries from skipping important entity categories, such as entities originating from disabled GameObjects, prefab roots, or transient baking-only entities.

Core Features & Use Cases

  • Include disabled and prefab-root entities: Ensures entity queries cover everything produced during baking, including entities that won’t exist at runtime in the same way.
  • Filter to fully baked entities: Uses a baked-pass filter to avoid processing transient baking artifacts that can waste work or cause incorrect results.
  • Safe separation for baking vs runtime: Guides you to apply baking-specific query options only inside baking systems where their semantics match intent.

Quick Start

Use the baking-system query pattern that combines IncludeDisabledEntities and IncludePrefab, then add WithAll<BakedEntity>() so your query processes every relevant baked entity while excluding transient baking-only entities.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: baking-world-query-options
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#baking-world-query-options

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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