temporary-baking-type

Creates temporary component markers for single-pass Unity DOTS baking workflows.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill temporary-baking-type
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: temporary-baking-type
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-dots/temporary-baking-type
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill temporary-baking-type

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Managing incremental Unity DOTS baking often requires “mark this entity as changed during this bake pass only” while preventing that marker from incorrectly persisting into later passes and corrupting change detection.

Core Features & Use Cases

  • Single-pass baking signal: Adds a component to mark entities as needing processing within the current Baker/baking execution and removes it automatically before the next pass.
  • Safer change detection: Enables “process only what changed this pass” queries without manual cleanup code.
  • Correct lifetime semantics: Prevents state leakage across multi-pass pipelines that can break incremental baking logic.

Quick Start

Apply the TemporaryBakingType attribute to an IComponentData struct and have your Baker add it to entities you want treated as “changed this pass.”

Frequently Asked Questions about temporary-baking-type

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I clear a baking marker component automatically after one Unity DOTS baking pass?

You can clear a baking marker automatically by applying the TemporaryBakingType attribute to an IComponentData struct, which ensures the component is stripped before the next pass snapshot without manual RemoveComponent cleanup.

Why does my incremental baking change detection marker persist into later passes?

Incremental baking markers persist because they lack single-pass lifetime semantics. Using a temporary baking type ensures the component is automatically stripped before the next pass snapshot, preventing state leakage across multi-pass pipelines.

What is single-pass change detection in Unity DOTS incremental baking?

Single-pass change detection is a mechanism that marks entities as changed only within the current baking execution, allowing per-pass processing triggers without incorrectly persisting state into later passes and corrupting change detection.

How do I mark an entity as modified only during the current Unity DOTS baking pass?

To mark an entity as modified this pass, have your Baker add a temporary baking component to the target entities. Apply the TemporaryBakingType attribute to the IComponentData struct to enable automatic stripping before the next pass.

Do I need explicit RemoveComponent cleanup for intermediate-state flags in multi-pass baking pipelines?

No, explicit RemoveComponent cleanup is not needed. Temporary baking types ensure correct component lifetime semantics by automatically stripping intermediate-state flags before the next pass snapshot, satisfying correctness without manual code.