temporary-baking-type
CommunityAuto-clear single-pass baking change signals
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Managing incremental Unity DOTS baking often requires “mark this entity as changed during this bake pass only” while preventing that marker from incorrectly persisting into later passes and corrupting change detection.
Core Features & Use Cases
- Single-pass baking signal: Adds a component to mark entities as needing processing within the current Baker/baking execution and removes it automatically before the next pass.
- Safer change detection: Enables “process only what changed this pass” queries without manual cleanup code.
- Correct lifetime semantics: Prevents state leakage across multi-pass pipelines that can break incremental baking logic.
Quick Start
Apply the TemporaryBakingType attribute to an IComponentData struct and have your Baker add it to entities you want treated as “changed this pass.”
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: temporary-baking-type Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#temporary-baking-type Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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