dots-hybrid-bridge

Community

One-way Unity↔DOTS state synchronization

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents hybrid Unity/DOTS projects from drifting into dual-ownership bugs by clearly enforcing that DOTS owns runtime truth while Unity only reads it for presentation and input-driven requests.

Core Features & Use Cases

  • Unity asset references in ECS components: Use UnityObjectRef<T> inside IComponentData for Mesh, Material, AudioClip, and ScriptableObject references.
  • Correct hybrid read/write boundaries: Establish when Unity must read entity state (HUD/minimap/presentation) versus when Unity must trigger ECS work via request entities.
  • Authoring/baking and SubScene safety: Use Bakers for bridge setup and follow SubScene boundary rules to avoid rebake wiping and serialization/domain-reload issues.

Quick Start

Ask an AI to review your current hybrid setup and refactor it to a DOTS-owned one-way bridge using UnityObjectRef<T>, request entities for Unity→DOTS triggers, and main-thread deref for any Unity reads.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dots-hybrid-bridge
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#dots-hybrid-bridge

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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