akiojinakiojinCommunityยท14 Agent Skills Included

unity-cli

Control Unity Editor scenes, code, tests, and assets

Controls the Unity Editor directly from the command line to create scenes, edit GameObjects and prefabs, refactor C# scripts, and run PlayMode tests. Eliminates manual editor clicking, repetitive asset setup, and slow test cycles through 101 typed commands over a fast TCP bridge. Includes workflow guides for UI automation, Addressables, input systems, and editor diagnostics so tasks finish faster with verifiable results.
npx skills add akiojin/unity-cli --all -g -y
Available:

Tells the agent how to route Unity requests to the correct unity-* skill, enforce plan-first and verify-before-done workflows, and follow shell and safety rules when running commands.

All Skills in This Repository (14)

Pure Emerald Level Indicators
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gh-pr-check

Check GitHub Pull Request status for the current branch using gh CLI and Git commands.

Community
Intermediate
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gh-fix-issue

Analyze GitHub Issues and generate structured fix plans.

Community
Advanced
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unity-gameobject-edit

Modify Unity GameObjects and components via unity-cli.

Community
Intermediate
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unity-csharp-navigate

Navigate and search Unity C# source code using local command-line tools.

Community
Intermediate
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unity-ui-automation

Inspect and interact with Unity UI elements via targeted commands.

Community
Intermediate
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unity-addressables

Manage Unity Addressables groups, entries, and content builds via CLI.

Community
Intermediate
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unity-csharp-edit

Modify Unity C# scripts with symbol-aware edits and file writes.

Community
Intermediate
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unity-scene-create

Create and bootstrap Unity scenes with GameObjects and components.

Community
Intermediate
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unity-editor-tools

Inspect and control Unity Editor state and settings via unity-cli.

Community
Intermediate
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unity-cli-usage

Automate Unity Editor operations and manage CLI connections via unity-cli.

Community
Intermediate
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unity-scene-inspect

Inspect Unity scene hierarchy, GameObject details, component values, and animator states.

Community
Intermediate
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unity-prefab-workflow

Create, edit, save, and instantiate Unity prefab assets via unity-cli.

Community
Intermediate

Frequently Asked Questions

FAQPage Schema
How to install unity-cli?โ–ผ

Run `npx skills add akiojin/unity-cli --all -g -y` in your terminal to install all skills in this suite globally.

How to control Unity Editor from the command line?โ–ผ

Install the unity-cli binary and the Unity bridge package, then run commands like `unity-cli system ping` or `unity-cli scene create MainScene` to operate the editor over a direct TCP connection.

Can I run Unity PlayMode tests automatically?โ–ผ

Yes. The unity-playmode-testing skill enters Play Mode, runs EditMode or PlayMode tests, simulates keyboard and gamepad input, and captures screenshots or video as proof.

Does unity-cli work with Claude Code and Codex?โ–ผ

Yes. All skills follow the standard SKILL.md format and load on demand in Claude Code, Codex, and other compatible coding agents.

Can it edit and refactor Unity C# scripts?โ–ผ

Yes. The C# skills find symbols, trace references, rename members, and apply validated multi-file edits with compile checks, all without opening the editor manually.

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